TITLE: "Toad" Elemental Power Armor NAME: Jeremy Bengtson COUNTRY: U.S.A. EMAIL: spifferific@onebox.com TOPIC: Warfare COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT JPGFILE: toad.jpg RENDERER USED: Blender Unified Render TOOLS USED: Blender, GIMP 1.2 RENDER TIME: 2 min HARDWARE USED: Compaq Presario, 700 Mhz AMD Duron w/MMX & 3DNOW, 320 MB RAM, and 8MB NVIDIA VANTA LT. IMAGE DESCRIPTION: You look upon an endless plain. Seeing nothing but desoloation you decide to pick up your gear and move on. You hear a high pitch screaming sound, quite at first then louder and louder. You look up towards the sound and see nothing but a bright light that you are forced to look away from lest you go blind. You quickly recover to see this creature, no this mechanized vaguly humanoid from touch down in a flurry of dust,somke,and fire. You realize that it is too late for your troops who will be dispatched with a cold perfection by the three others heading that direction, but soon you will fell it also. HOW IT CAME TO BEING: I spent a total 5 days before the deadline putting this together. But even so I feel that this is by best work to date. I drew the camo in Gimp and modeled the Toad in Blender using most of my knowledge how to. Then when he was done gave him a skeleton, drew another texture (this time a dent/hole one) and beat him up with it and the effect worked I saw. The dust, well the dust is a bit hard to explain and I'm not quit sure how I got it but I could probly get it again later Credits: The source material I used to help me model this "Toad" is in the 3050 Tech Readout for the game BATTLETECH by FASA. I thank the artist for such good refrence material and I hope that He/She is pleased by what came out of it. Plus I would also like to dedicate this to FASA who is sadly closing thier doors *sniff*.