TITLE: War Games NAME: Mark Wagner COUNTRY: USA EMAIL: mark.wagner17@gte.net WEBPAGE: http://www.geocities.com/Rengaw03/ TOPIC: Warfare COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: wargames.jpg ZIPFILE: wargames.zip RENDERER USED: POV-Ray for Windows 3.5 beta 6 TOOLS USED: The GIMP, "Display", HF-Lab, BlobMan, 3dWin 4 RENDER TIME: 8 minutes 54 seconds HARDWARE USED: 400MHz AMD K6-II IMAGE DESCRIPTION: "The really unforgivable acts are committed by calm men...who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent are imaginary. The ones they commit in the present - they are real." -- _Shards of Honor_ Yes, I deliberately arranged this scene so that the faces of the people standing around the map are out of the scene. Owing to time constraints and this thing called "Real Life", I was unable to complete this image to my satisfaction. So, you'll just have to imagine the walls in the background covered with maps. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The heightfield for the mapboard was created using HF-Lab. I just kept modifying the generation parameters until I had a map with the right amount of height variation: neither a level plain nor a mountainous landscape. I then rendered a top view of the resulting heightfield with a y gradient, and loaded the resulting file into the GIMP, where I painted the roads. I then exported the road layer into a separate image file, and layered it over the other map textures. To keep the zipfile size down, the version of "map2.png" included is at 1/3 the resolution of the original. The Humvee, M1A2 tank, and T80 tank are based on 3DS models downloaded from the internet. These models had been created using commercial textures, so the image maps the original designer used weren't available to me. Instead, I used a procedural camoflage texture I created. Both the "soldier" figures on the map and the soldiers looking at the map were created using BlobMan. All costumes, props, etc. were created specifically for this image. How to create a soldier costume file: Borrow the boots from the "croft.cdf" costume file. Modify them to fit a BlobMan. Give each soldier a cheap gun. And I do mean cheap -- I'm glad none of the soldiers looking at the mapboard felt like carrying a rifle. Copy the camoflage texture used for the vehicles and apply to certain portions of BlobMan's anatomy. Stir well.