TITLE: khtea NAME: Kris Huang EMAIL: kth7n@yahoo.com TOPIC: Spirit of Asia COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: khtea.jpg RENDERER USED: Povray 3.1g TOOLS USED: Moray 3.3, Paint Shop Pro 6.02 RENDER TIME: 80432 seconds HARDWARE USED: Pentium III 800MHz 384M IMAGE DESCRIPTION: Stillness on an otherwise festive day (the winter festival, perhaps). Two friends engage in a Chinese tea ceremony, which tends to focus more on the tea than the ceremony. Perhaps ceremony is not their thing. The girl on the left is apparently more in tune with modernity, while her friend has opted for a more traditional, albeit plain, kimono for the festival day. Despite the accelerating divide between the past and the present, many customs still bring together the new and the old. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Background: a photo I took several years ago in Taiwan, set several thousand units away (equivalent to 0.25 to 0.5 miles). Room: the room is primarily composed of cube primitives, with the door frame, railing, and some other things made from translational sweeps. Painting: the painting itself was painted by my friend Josephine Huang (no relation), and scanned in (with permission). the frame was made from a rotational sweep with 4 export divisions and set in a group so I could scale it correctly. matting made from cube primitives. Tatamis: made from superQ's, textured and normaled with pigmented tiles with gradients nested inside. it looks best within the focal range of the camera, it seems. Tea set: primarily made from rotational sweeps, with handles and spouts from bezier patches. modeled after a TenRen purple clay tea set. Table: superQ legs, top is grouped + scaled 4-export-region rot sweep. People: both girls are derived from identical models, the only differences being hair style, face image map (+eyelash placement to match),and clothing. most pieces are composed of bezier patch, withsphere joints, in a hierarchical grouping/csg. (posable, ik-able, down to the fingertips). clothing also made from patch with sphere joints. tight clothing (shirts, pants) tend to be more easily posable. 31 total textures, 7 of which involve image maps. Post-render adjustments: +10% brightness, +30 ontrast. Camera focal blur sure does make rendering slow.