TITLE: Imagination World NAME: Chris Bianchi COUNTRY: United States of America EMAIL: cbianchi@telocity.com TOPIC: Worlds Within Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: imaginat.jpg RENDERER USED: Bryce 4.1 TOOLS USED: Bryce 4.1 RayDream Studio 5.5 3D Studio Max 3.1 Adobe Photoshop 6 RENDER TIME: 3 hours 31 minutes HARDWARE USED: Intel Celeron 700 512 MB RAM Voodoo5 64MB (OpenGL for RayDream and 3D Studio Max) IMAGE DESCRIPTION: The theme Worlds within worlds captivated my memories of childhood. It's interesting how the world of a child is so interesting and oblivious to anything outside of it. To a child, there is a world of imagination through toys, new situations, pets, and monsters in the closet. I have pulled several worlds together into this image. First, see if you can pick them out. I will tell you the ones that I see at the end of this document. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The room layout was designed using Bryce. It's a simple 6-cube object to block out ambient lighting from the "world". The window is a negative cube in one of the walls with several other cube objects that form the casings around the glass. Yes, I know they're not really cubes, but that's what Bryce calls them. The closet door is two more cubes (a blue, wooden one and a flat black one), some cylinders (doorknob attachment and hinges) and a squashed sphere (the doorknob). The trim along the bottom is a pipeline freeform model made in RayDream Studio. The fish and the fishbowl were made in 3D Studio Max. Textures were applied in Bryce later to make the water, glass, and scale texture of the fish. The fish's little beady eyes were generic image maps. It's there even if it is hard (if not impossible) to see. The wallpaper is a rough flower and balloon pattern made in Photoshop, and the curtains were mesh forms made with no specularity in 3D Studio. This helped to create a "bunched, pleated" look. The nightlight is a spherical light placed with low ambience into a green glass sphere. The outlet is a cube and some negative cylinders/cubes to make sockets. These didn't show due to the position of the light, but I am pleased with that. The tree is a 2-dimensional form positioned outside of the window, which is by the way filled with glass (you can see wallpaper reflections if you look close). I couldn't have asked for a better way to have the moon peek through. The hand is a "blubble" model created in RayDream Studio. I had created another hand which I was more pleased with but had so many surfaces, just rendering the hand depleted my mere 512 MB of RAM. I stuck with a more simple one, but I am still pleased with the results. The beachball and rocketship were last-minute additions that I thought would make nice entries. The beachball is a mapped sphere, and the spaceship was a pre-defined model available with the Bryce 4.1 add-on pack. WORLDS IN THIS IMAGE: Here are the worlds that I can see in this image. Perhaps you can find more. Feel free to comment if you do. 1) The world of a child's room is his/her own secure domain and escape from... 2) The outside world, which can be big and scary sometimes. After all, it contains... 3) Other worlds, like the moon and the earth. The child frequently visits there using the rocketship and... 4) The world of the imagination. Only a child's imagination could construct entirely new worlds like... 5) The world of the closet monsters, nightmares, and whatever else could be lurking in the scary shadows. To a child, there is no better way to relieve this than to capture others into their own worlds... 6) Such is the world of the fish. It will never know any other world than its own, little bowl.