EMAIL: g.ficara@linuxpratico.com NAME: Gilberto Ficara TOPIC: Worlds Within Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: World Construction Kit COUNTRY: Italia WEBPAGE: http://velenux.oltrelinux.com RENDERER USED: PovRay 3.5 beta11 TOOLS USED: hamaPatch Mark Stock's Rock Tools WinMeshComp (converted rocks from mesh format to mesh2 format) JRG's scatter macro Terragen + bmp export plugin the GIMP Sun's StarOffice RENDER TIME: 48minutes and 54seconds (parsed in 2 minutes and 3 seconds) HARDWARE USED: P4 1.7Ghz with 128mb Ram, HP Scanjet 5400c, Epson Stylus Photo 890 (Win98) + AMD K6 233mhz, 64mb ram (Slackware GNU/Linux) IMAGE DESCRIPTION: Modellism is (re)creating worlds within our world. And that's my attempt to create a modellism scene in 3d virtual space. A world within world, within my computer. Within world. Maybe also our world it's only god's (realistic!) model... A world within world, within my computer. Within world. Within god's world. mmmhh... confusing. ah... that's my first scene done with PovRay, please go easy with insults... >:-) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started making a list of what I would include in the final scene: - a terrain (height field) - instructions (spline patch with imagemap texture) - picture cans (CSG modelling) - rocks (rocktools) - pencils (CSG modelling) and brushes (spline patches) - vases to contain rocks (spline patches) The first thing I've made was the terrain. I used Terragen to make a simple terrain and then exported to bmp format. In Gimp I converted to PNG and then I used the image as heightfield in the CSG construction of the terrain. Next, I started making my first macro (for making the paint cans) and doing a large number of test-renders to achieve little realism. After, I spent about 2 days experimenting with rocktools to achieve the desired result. I created 4 different small rocks and 7 "big" rocks. A few hours of test-rendering told me the best textures to use. My second macro was built in about 2 days of coding and test-renders: now I have a macro that builds for me pencils of 4 different types. I tested in combination with the scatter macro by JRG and the result was not too bad. For the instructions and notes models, I used hamaPatch, with a simple patch used as sheet and deformed moving the control points. The vase and lamp are lathed spatches. I used GIMP and StarOffice Draw for textures (picture can's labels, instructions and notes, glue's labels) and Gimp again to add my name the final rendered image and convert it to jpg. The lastest part of the creation, was the assembling of various parts into the final scene; this took me about 2 days and _many_ test renderings (with a parse time around 130 seconds on a P4 1.7ghz, +Q2 and +Q3 used very frequently!)... The final rendering took about 50 minutes (1024*512, 0.4 antialiasing, radiosity) on the P4 1.7ghz. Scene contains 2758 frame level objects; 0 infinite. Peak memory used: 219847783 bytes