TITLE: Space Colony Zoo NAME: Charles McChesney COUNTRY: USA EMAIL: charliemc@prodigy.net WEBPAGE: http://artcomp1.tripod.com/index.html TOPIC: Worlds within Worlds COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: spaccol.jpg RENDERER USED: Povray 3.5 TOOLS USED: Amorphium Pro, Hamapatch, Moray, HLA, Gimp RENDER TIME: half an hour HARDWARE USED: Hewlett Packard Intel Celeron 400mhz processor IMAGE DESCRIPTION: This is a picture of one of the space colonies that the Groebils have collected for their space colony zoo. The Groebils capture these colonies and then place them in a cage in their zoo. The cages are miniworlds that mimic the worlds that the colonist's were attempting to inhabit. To view the colonies a Groebil zoo visitor views the inhabitants from a holographic head that appears inside the colonists' world. The visitor can even talk to the colnists and his conversation is immediately translated to the miniworld in a language that the kidnapped colonists can understand. These colonists are attempting an attack on the holographic head which of course is not real and their attack will be in vain. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Amorphium Pro, Hamapatch, and Moray were used to manufacture the head. HLA was used to build the heightfields. Gimp was used to make a material map and to alter the heightfields. To make the forest area the low lying areas of the main field were altered by adding noise to them. The image was then loaded into hla and the noise was altered until a pleasing forest was created. The resulting heightfield object was joined with the rest of the heightfield with a union csg operation. The magic wand tool was used to divide different areas in making the material map. Moray was used to make the colony and the flying craft. Radiosity was used with Povray 3.5 beta. The new brta version worked great and I was most pleasd with the results. The Moray models all of course had to be rotated to fit into my scene. The majority of the work done on the scene was done working directle with the raytracer and povscene language.