===== From tek@evilsuperbrain.com: It's a nice idea, but everything looks very flat. I suggest using radiosity, or more light sources. ===== From henry@unforgettable.com: i like it, a lot of the modelling is very nice. everything's a little pristine though, for realism you need to add some dirt etc. ===== From maarten_hofman@hotmail.com: Too neat and the objects don't really form a whole, but at least everything is well visible. ===== From ojamies@cs.helsinki.fi: Objects don't seem to be in scale and many parts are too perfect. Throw in some radiosity, reflections and highlights. ===== From ruy@hipernet.com.br: i like the concept. ===== From dapigg2000@yahoo.com: It'd be abit better if you didn't use the same texture for the tabletop & the floor, but a good image nonetheless ===== From wozzeck@club-internet.fr: Belle collection de solitaires et patiences en tous genres! Encore de longues nuits en solitaire devant l'ordinateur pour travailler les textures et l'_clairage. Bonne continuation ;-) ===== From rclee@oklahoma.net: Good work. The textures are a bit too clean. ===== From glenn@mccarters.net: This would be an ideal scene to render with radiosity. Radiosity rendering would help add to the realism of the lighting by = adding some deeper shadows under the furniture. Some of the woodgrain textures could use some work to orient the grain = in more appropriate directions. As your title suggests, this image is more about "solitude" than = "lonliness". ===== From jamesrskemp@eml.cc: Nice scene :) ===== From p_chan@shaw.ca: The texture for the water looks very nice, but its intersection with the beach is a little awkward. I would expect a smoother coastline and/or some foam. A nice assortment of objects, but one minor detail is that the Rubik's cube is impossible to solve (the middle cube one the edge facing you has two green sides). ===== From selsek@fnac.net: The rubik's cube has no shadow!! It's not a full-csg image! :-)) ===== From angelsdie2@aol.com: I like the idea of the pic but the table just doesn't work quite right -- first off, the slats on the table align too well with the slats on the floor. It makes for continuous lines in the image that can sometime be desirable but don't work too well in this situation.... also the alignment of the objects on the table seems too straight -- I realize that given the amount of table space there isn't anywhere else to put the stuff, but the straight line doesn't work for me. Part of the problem -- the cards are too wide. If they were smaller then you could have put something beside them to break up the line behind them... ===== From patrick@sypa.net: its more like vacations... not loneliness. ===== From StephenF@whoever.com: Not bad at all. I like the use of various solo activities to convey loneliness. Better textures would help the scene a lot, I think. I can't help wondering why the water is so gray and dark when the sky is so clear and bright? The window stands out to me as looking too simplistic compared to the other objects in the scene. Still, a good attempt at making a complex scene. ===== From clem@dhol.org: On a tropical island with nothing better to do than solitaire games and goldfish feeding. I like it. Little false note - the picture on the wall is more realistic than the "real" scene.