TITLE: Snowed In NAME: John Bresky COUNTRY: Canada EMAIL: j_bresky@hotmail.com WEBPAGE: http://muss.cis.mcmaster.ca/~breskyjp/index01.html TOPIC: Loneliness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: diner.jpg ZIPFILE: diner.zip RENDERER USED: Maya Unlimited 4.0 TOOLS USED: Maya Unlimited 4.0, Microsoft Paint RENDER TIME: About 1 hour HARDWARE USED: Pentium 3, 768 MG SDRAM, IMAGE DESCRIPTION: I wanted to try to think of something lonely that still had a human element involved. My inspitration from this image came after I saw the movie "Road to Perdition." When they were at that Diner I though to myself, "those rest stations in the middle of nowhere would be pretty lonely." I decided that that was going to be my image, a Diner in the middle of nowhere, on the road to who knows where. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Most of the image was created using NURBS I used a combination of NURBS primitive such as planes, cylinders, and spheres with tools like Extrude NURBS and Loft Nurbs to build the Diner and terrain. The truck was created by extruding the faces of a Poly Cube then applying PolySmooth. I came on the' snow by accident. Originally it was a background of stars. Then I tried adding some fog to the scene to make it more realistic, but it just ended up looking like a snow storm! Well, I decided that i like the result, so I stuck in a particle emitter for the snow up close to the camera and ta da, my image was done! All the texture are simple shaders made with the built in tools.