===== From maarten_hofman@hotmail.com: Except for the strange shape of the dog this is a nice image. I really like the glass stones in the wall. ===== From houston_roadrunner@yahoo.com: Over all good, I do have an issue with the light. ===== From ojamies@cs.helsinki.fi: Radiosity doesn't seem to have the effect it should. This looks like nice scene to use as testing different settings so I suggest you use this to play with (and don't be afraid of rendering time). ===== From darwallace@earthlink.net: Beautiful idea... The walls need more detail. ===== From : Nice work on the room. However the dog needs much more work, I almost had trouble trying to recognize it. Also the shadows need softening, I can see a lot of aliasing on them, and perhaps a few more textures in the room would help, especialy on the door. ===== From awilcox@dreampeach.com: Man everything in this scene is very well done, with on exception, the dog. Part of a good image is emphasizing the things you do well, and omitting the things done not so well. I think you could have conveyed the conecept somehow, without actually showing the dog. Perhaps, letting the viewer be the dog. ===== From whitey@telefragged.com: the dog looks like a turd. ===== From beighton155@yahoo.com: A nice picture but the dog lets it down, maybe more time would see a better dog. ===== From novotek@web.de: nice idea - good optic - "puffy" dog.. :) ===== From ruy@hipernet.com.br: I like the concept a lot. ===== From jpgargoyle@sapo.pt: I like this pic and I think it fits the topic. I just think you could have spent a little more time on the dog itself. At first it was hard to me to see what the dog was. Mabe because he is parcially in the shadow, but his shape looks odd. It still think it looks like a brown polar bear :)) It's a nice Loneliness entry in my opinion. Best regards. ===== From p.olice@free.fr: Nice modelling. I disliked the lighting though. ===== From dapigg2000@yahoo.com: Wonderful idea. A pity I didn't think of it... the scene is perfect, but the dog, the foremost thing in the scene... just doesn't look right. ===== From tim.nikias@gmx.de: Good idea. Shadows are very sharp, some area-lights would have done no harm. Otherwise nice CSG. ===== From suso@suso.org: That dog looks more like a statue. I didn't even notice it until I read your txt file and started looking for it in the picture. Like the idea though. ===== From rclee@oklahoma.net: Good idea. The dog model is weak. The shadows are a bit confusing. One light source should have been good enough. ===== From glenn@mccarters.net: A clever depiction of lonliness. Good modeling but harsh lighting (try = using area lights). Nice glass block and tile floor. Odd title to the = image. Wouldn't "8:45pm, where are they?" be better than "8 45pm Where = are there?" ? =20 ===== From bill@apocalypse.org: ah,,, so sad, the life of a dog, their loyalty a burden when the masters are not home... solid concept. The scene seems too aligned or symmetrical, the lighting from the lantern while interesting also seems too harsh - more ambient light to wash it out perhaps? The light switch looks too wide to me. Coloring is good overall. ===== From p_chan@shaw.ca: I like the "hollow glass blocks" window you have created. The tiles also look excellent. The modelling for the dog is decent, though the legs don't look right. I feel the texture for the dog gives too smooth a feel. ===== From StephenF@whoever.com: I like this one... good interpretation of the topic, and the camera angle gives it a nice look. Modelling is good on all objects. The shadows seem rather sharp and are distracting, though... using area lights to soften them a bit would help the scene, I think. Very nice image overall, though. ===== From ggargett@attbi.com: Good picture. BAD DOG! BAD DOG! : ) ===== From clem@dhol.org: Nice shadows The layout needs more focus on the dog. The dog needs more detail. Very sterile looking home. ===== From r@131.san-francisco-13-14rs.ca.dial-access.att.net: Notable for lighting, composition