===== From cherii@att.net: This is an ambitious project; you have a lot of objects in there. I think you did a pretty good job in general, but I think the texture mapping could be improved and the grass should perhaps have more variation. Also, the guy on the right looks like he's talking on a cell phone. :) ===== From darwallace@earthlink.net: Try a lone survivor. ===== From mosconariz@yahoo.com.mx: ĦBravo! ===== From dapigg2000@yahoo.com: A good one, I think we smell a winner. ===== From rclee@oklahoma.net: I like the grass ===== From glenn@mccarters.net: Good start to the image, but you are right -- it needs a little more = work. Such as the brick texture that looks like an image map on a flat = wall. ===== From bill@apocalypse.org: At first, this scene did not give me a sense of loneliness, but as I thought about it and I did feel it, in time. I hadn't thought of a battlefield as a lonely place, but I can see it now. The smoothness of the objects and the colors used (almost whimsicle) are quite a contrast to the subject matter. ===== From p_chan@shaw.ca: I like the smoke and clouds in this scene. The grass also looks very good. Aside from the unfinished things you mentioned in the text file, I feel the lamp needs some work. As it is, it seems more like an electric light than an oil lamp with a visible flame. ===== From patrick@sypa.net: Whoa ... this is false modesty ... the picture is great. And your knight is not made with poser ... that is cool !. ===== From StephenF@whoever.com: The figures look good here, and the lighting and colors are interesting (although the pure blues and yellows seem to stand out a bit too much). Grass looks good, but why only in the foreground? (There seems to be a large discrepancy between the detail level in the foreground and background.) ===== From clem@dhol.org: Doesn't really get the point. A last survivor, with no one to bandage his wounds, would get the idea across better.