EMAIL: veijo.vilva@animal.helsinki.fi NAME: Veijo Vilva TOPIC: Loneliness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT TITLE: Desolation COUNTRY: Finland WEBPAGE: http://www.animal.helsinki.fi/people/vilva/ RENDERER USED: povray 3.1g TOOLS USED: NONE RENDER TIME: ~12h HARDWARE USED: Athlon 1GHz IMAGE DESCRIPTION: The image is a rather complex one and different people can read quite different things from it. It depicts the mental landscape of a lonely person living tightly enclosed within her mind, creating things only for herself, rather like Father McKenzie writing sermons no one will hear. She is hidden behind her persona, her public face, a prisoner of this persona, which feels like a crown of thorns. Behind the visor, there are further barriers preventing anyone from entering her mind, seeing the real her. Like the gallant knight in Poe's Eldorado she has grown old searching for her own Eldorado, Companionship, which keeps eluding like a mirage. And when she one day almost reaches her goal, the earth is ripped asunder across her path, an insurmountable abyss opens preventing any further progress, and the world around her feels like the Waste Land of T. S. Eliot: [...] If there were water we should stop and drink Amongst the rock one cannot stop or think Sweat is dry and feet are in the sand If there were only water amongst the rock Dead mountain mouth of carious teeth that cannot spit Here one can neither stand nor lie nor sit There is not even silence in the mountains But dry sterile thunder without rain There is not even solitude in the mountains [...] The eye, the soul, can find neither rest nor peace in the desolation, everything seems fractally bleak to an infinite depth. The fellow tower, her Eldorado, is visible through a layer of shimmering air, like a mirage or an oil painting complementing the 3D drawing on the easel. The symbolic images populating her mind are not in scale, the window is quite near the floor so one has to bend down in order to see out. Only the thorny cage of the persona, the Waste Land of eternal loneliness, the abyss and the mirage are visible through the window. All the things she has created have petrified, are like a marble tombstone, inaccessible and useless. The inner shell with the golden spikes somehow reminds me of the self-wrought armour of Iorek Byrnison the panserbjorn, who is always alone without a daemon to share the world with him. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All the visual effects have been built with lights and height fields objects. Most of the lights are spotlights: - the Sun is a dim, rather wide area spotlight - there are three main spotlights in each tower (the lamps). - in addition, there are two spotlights in the front tower to selectively illuminate the interior Four distant and very wide arealights are used for ambient lightning. The top of the ridge at the upper right corner of the image is actually illuminated by the light escaping from the lamps of the front tower. The light escaping through the windows of the towers forms tracks in the upper part of the terrain. The overall lightning was adjusted so that shadows are very soft and diffuse, e.g. within the cage and behind the towers. The abyss, of course, must remain very dark to be effective. The use of suitable spotlights within the front tower creates a sense of dusk despite the surrounding day. Bozo height field objects were used for several purposes: - the ground consists of two different height field objects, a smoother one and a very dense and peaky one which was positioned so that mostly the peaks penetrate the first, upper one. - the abyss was formed by differencing the ground and a two-sided height field object which was suitably rotated ( <40,15,0> ). This operation more than tripled the rendering time! - the tiles used for the walls of the towers are also height field objects. The outer tiles of the front tower are made of T_Silver_5C and the inner tiles of T_Chrome_2C. The reflective but uneven texture catches some of the surroundings creating a rather interesting, radiosity-like effect. The edges of the outer tiles are more natural than if normals would have been used. The thickness of the wall was chosen so that the inner tiles fuse together forming a seamless surface, though a very slightly uneven one due to random displacement of the tiles. - the mirage-like shimmering at the upper left corner of the image is created with a thin, transparent bozo sheet of {ior 1.05}. The sheet has been rotated -30*y to avoid a step at the horizon. The shimmering looks rather natural as the magnitude of the effect depends on the distance between the sheet and the object seen through it -- this effect would be quite difficult to achieve with post-processing. Rather than using an image map of a real iris for the eye, I decided to design an iris using pigment maps. The pigment map of the Mandel iris uses two bozo pigments for the outer areas. This has a marginal effect at lower resolutions but is quite necessary at the full projected resolution. I had to use a rather limited set of methods as the rendering time is already rather long, and I intend to render the image at 7620x5080 in order to print it at 254dpi (30x20in). For that size, the estimated rendering time is of the order of one month! More views of the design are available at http://www.animal.helsinki.fi/people/vilva/gallery/desolation/