TITLE: "temptation" NAME: Andrew Wilcox COUNTRY: USA EMAIL: awilcox@dreampeach.com WEBPAGE: www.dreampeach.com TOPIC: Loneliness COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: temptatn.jpg ZIPFILE: temptatn.zip RENDERER USED: POV-Ray 3.5 TOOLS USED: Poser, PoseRay RENDER TIME: Approx. 2 days. HARDWARE USED: Pentium 800Mhz. IMAGE DESCRIPTION: A captured faery being tempted with dark magic. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my third and final image created during the loneliness topic. For some reason I was very inspired these last couple of months. Most everything interesting in this image is a height_field. The bricks and mortar are two separate height fields. I had trouble matching the POV brick pattern to a single height field, so I opted for two where I could control the textures independently. The cut outs in the cage (the floor and the door) are both height fields. And the break accross the Menger Sponge is a height field. The Menger Sponge took the longest to render out of these scene, because the height_field is a difference of 160000 tiny cubes. I was able to speed up the process by bounding each sub cube at each depth. It helped the rays find out where to go like a binary search sort of, only with 20 branches at each level. Hmmm, now that I think about it, I probably could speed it up much more, by using a trinary bounding scheme, but I'll worry about that later. I designed a cage similar to this way back in my college days, but lost the source. I'm glad the loneliness theme caused me to recode it and put it in a scene. I did rerender a few squares of the image and paste them in with photoshop, because I just didn't have time to rerender the whole image. The images would have turned out exactly the same though if I had rerendered it completely. I like the painted quality of this image, rather than photorealism.