===== From tek@evilsuperbrain.com: The knight model is good, but the scene really needs some background scenery. Also, that pause effect (or at least that's what I assume those square things are) should cover the whole scene, not just the smoke. You could do it on a transparent surface in front of the camera. But it's a very good concept :) ===== From rgow@lanset.com: Cute concept. Not sure what the ground texture is, in your text you refer to "the ground", but it looks blocky, more like some kind of wall & floor. ===== From ggargett@attbi.com: Nice modeling. You should look in to using media for the flames. ===== From maarten_hofman@hotmail.com: This picture was difficult to rate. I like the topic, I like the daring use of the dragon and the knight, and I like the cartoonish style. Yet, for some reason, parts of it lack attention to detail. As it was difficult to pinpoint what was missing I kept my original ratings. ===== From the_dark_allies@hotmail.com: Nice modeling on the characters. The fire-breath however needs some adjustment to look more like 'fire'. Also some improved texturing on the surroundings and the dragon will also go a long way. ===== From N6re@mminternet.com: Lovely dragon image. knight image a little small.. fire should spread out more naturally...Nice concept ===== From raytracing@grayproductions.net: Clever idea! I'm quite the gamer and this one didn't even occur to me. ===== From bsieker@techfak.uni-bielefeld.de: I noted that the beam of fire from the dragon is in fact a shiny(!) cone. When simulating fire remember that the object is not shiny at all (has no specular highlights)! ===== From david.madore@ens.fr: Very interesting idea. The dragon's flame, however, looks completely phony, for "real" dragon flame _and_ for a computer game's representation of dragon flame. Also, the weird checkerboard scenery does not go well with raytracing shadows. ===== From dick@buckosoft.com: I like the brown background. The dragon's left wing looks like it's make of orange wood. ===== From clem@dhol.org: I like the modelling of the knight and dragon. I also like the way the dramatic sky contrasts with the dragon while the rock texture complements him. I do wish that you had used a media flame though. ===== From p_chan@shaw.ca: The effect of the flames hitting the shield is done well, but the flames coming from the dragon's mouth looks too "conic" and smooth. The sky looks quite good. ===== From batronyx@alliancecable.net: Very original, storyline notwithstaning. ===== From slone@hiwaay.net: Nice characters. I_m not sure why the terrain is blocky, and the clouds would look better on a horizontal plane (they thin near the horizon that way). My initial impression was a video game paused. ===== From r@jerkweed.kiva.net: I'm curious to know how you added the word PAUSE to the scene. It would have been better if you used a more obvious pause superimposed word so that it made since without reading the txt file. ===== From r@jerkweed.kiva.net: I'm curious to know how you added the word PAUSE to the scene. It would have been better if you used a more obvious pause superimposed word so that it made since without reading the txt file.