TITLE: Now in Technicolor! NAME: Kees-Jan Backhuys COUNTRY: The Netherlands EMAIL: kjb@wanadoo.nl WEBPAGE: not yet TOPIC: Old Technology COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: technico.jpg ZIPFILE: technico.zip RENDERER USED: MegaPov 1.0 TOOLS USED: Poser 4, 3DWinV v4.7, PaintShop PRO v5.00 RENDER TIME: 7 hours 1 minutes 50.0 seconds (25310 seconds) see statistics added in archive HARDWARE USED: DELL Dimension XPS D333 = Pentium 333MHz IMAGE DESCRIPTION: In olden times, the world as our ancestors knew it was in black-and-white. Then came Technicolor! Nowadays there is a tendency to artificially color in old black-and-white movies. So I thought this could be a nice idea for the old technology-topic: A picture from the days when raytracing was still in black-and-white, partially colored in 'by hand'. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: It started out as an experiment with the displacement warp option in the fabulous new MegaPov 1.0. You can create stunning patterns with it, one of which ('onion' displaced by 'quilted') I used in this drawing. See the sourcefile as to how I did it. With different wavetypes this pattern gives different outputs. I have added a special ini-sourcefile to run all 7 of them. I chose #4 for this picture. I used some of the dozen or so self-made macros I created for my PovRay-paintings. The paint can, the snail, my KJB-logo and the credits-logo are all made this way. I hope to show you more of them in the future. The biggest technical obstacle was the spotlight. The trick only works when it is defined inside-out (i.e. with a radius that is bigger than the falloff.) Futhermore I wanted stripes in the light-cone. This can be done with blocking objects, but with high anti-aliasing these are blurred out, and this killed the effect. Therefore I had to use a medium pattern that was streched out in parallel direction with the spotlight. The girl in the spotlight is a standard poser figure, imported into PovRay with 3DWinV v 4.7, a free download at http://www.stmuc.com/thbaier/ - PovRay colors manually adapted in the textures include-file. The output image was converted to JPEG with PaintShop PRO 5.00 ***> no modellers were used in the creation of this picture <*** @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ These are the files in the archive TECHNICOLOR.ZIP: TECHNICOLOR.POV - The original source I used - just to show how the image was made. IT DOESN'T RUN because the add-ons (the macros and the meshes) are not included. THEPATTERNS.POV - A working source with all the extra's added out. Run THEPATTERNS.INI to see the 7 patterns. THEPATTERNS.INI - Should be run if you want to see all 7 patterns that are generated with different wavetypes. (Of course you need MegaPov 1.0! - go to http://megapov.inetart.net/) STATISTICS.TXT - The render statistics.