===== From rgow@lanset.com: Nice plants. Textures look a bit plain. ===== From leoszilard@yahoo.com: I've used max. I don't write a lot of maxscript but am looking to get into it. I mostly model for games, so very little of my modelling has called for procedures/functions. Otherwise, sorry about the light issue. ===== From tek@evilsuperbrain.com: Great idea, very surreal. It could be improved by adding more details, particularly in the textures. I like the camera position and the clever use of the spaces in the fractal. ===== From marlo.steed@uleth.ca: Nice idea it just needed more detail all the way around. The repeating pattern was a bit monotanous but I know that was the look you were after- perhaps if the pattern itself was more interesting - or then again maybe not. Sorry don't have any good suggestions for this one. ===== From hildurka@simnet.is: I like this concept of strict architectural elements on the one hand and the humans inside on the other hand. This is a mere fantasy of a space, light and the interaction of living beings. The building itself is very simple and regular but the light coming from above changes everything. The textures are a little too simplistic for my taste but I love the horse. Great work! ===== From chris_hormann@gmx.de: The idea of fractal architecture is very nice but a higher recursion level would have been really important. A slight asymmetry in the view should also have been a good idea IMO. ===== From p_chan@shaw.ca: The sun effect looks nice. The lighting from the windows looks a bit awkward with the way you've done the light sources now. You probably could have pulled of the light in every window thing if you had some way of distinguishing visible windows, and only placed lights in those windows. ===== From r@215-241.opf.slu.cz: Interesting idea. Notable for originality