===== From rgow@lanset.com: Like the table especially. The scale of the bricks seems too large. ===== From maarten_hofman@hotmail.com: Topic in the description doesn't match the topic of this round, which is unfortunate. ===== From tek@evilsuperbrain.com: Umm... the topic is "architecture", not "still life"... Nice bricks. ===== From xilo_m@hotpop.com: I don't see how your image is related to architecture... ===== From marlo.steed@uleth.ca: An interesting image. I think our model would benefit by attending to details like the size of the brick texture relative to everything else in the scene. Not sure the purpose of the structures on the wall nor why therr was something on the floor. The image needs to tell a story. ===== From hildurka@simnet.is: This looks like a scene of many different items collected inside some sort of a room. The wall textures need a lot of work, the bricks are way too big and the floor tiles look rather small. Is there a leakage in this building? Why the water? The smaller items mostly look fine but I see some inconsistency in scale between objects. Good lighting, very nice texturing apart from the scale thing. Good work. ===== From jjaguar@worldnet.att.net: I'm not sure what the marbled texture on the floor to the lower right is supposed to represent. ===== From chris_hormann@gmx.de: Seems off-topic to me. The topic of this round is 'architecture'. The walls lighting does not comply well with the scene, they appear like a wallpaper.