TITLE: Burning the Midnight Oil. NAME: David Sproson COUNTRY: UK EMAIL: dajs100@york.ac.uk WEBPAGE: Not yet... TOPIC: Architecture COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: dsmno.jpg RENDERER USED: Pov-ray 3.5, Bryce 4. TOOLS USED: Moray 3.3, sPatch, PSP7, Poser 4, PoseRay. RENDER TIME: Still waiting... (2 day so far) HARDWARE USED: PIII-866, 256Mb, GF2-32mb IMAGE DESCRIPTION: When I read the topic for this round, I immediately thought of grand gothic buildings, Venice cityscapes and the like. I eventually settled on trying to recreate a slightly surreal Victorian 'Dome' that I remembered seeing quite a while ago. So I got myself together and started. A week later all was going well, but all was going SLOW. I realized that with current exam pressures there was no way I would be able to get such a complex image finished in time, so I decided to rethink my entry. I took another look at the topic description and decided to make an image of an architect hard at work. Unfortunately, architect's 'offices' are rather dull on the whole, so I decided to create a stylized office with as many cliches as possible :) What I ended up with is an architect still at work in the early hours of the morning, in a smoke-filled room, with streetlight filtering in through the blinds - tacky, I know ;) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Nothing really special - All of the objects were created either in sPatch or with CSGs and all made for this image. All of the textures are procedural, except a couple of image maps (picture, clockface etc). The smoke in the room is a simple scattering media with, I think, five different densities - I just played around with it untill I got a look I liked. The streetlight is a point light in an emmission media with a lens flare placed just closer to the camera. I have no idea how this will look as my computer has crashed three times before it's got that far. Due to the lack of time I've had to reduce some quality settings, and the smoke haze is looking a littly grainy from what I can see so far :/ The picture in the hallway is a rendering of the model by the architects desk, and was rendered in bryce and then used as an image map in pov. Can't think of much else to add, it's a pretty simple image really. Hope you like it! Nb. Sorry about not includin the source, but it's such a mess it wouldn't be useful to anyone. If you really want it, or want an object from the scene, feel free to email me!