TITLE: Reptiles NAME: Ralf Treuherz COUNTRY: Germany EMAIL: ralf@treuherz.de WEBPAGE: http://www.treuherz.de TOPIC: Mystery COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: reptiles.jpg RENDERER USED: Creative Studio 3D (similar to Maxon Cinema 4D GO) TOOLS USED: Paint Shop Pro for the Logo RENDER TIME: two minutes HARDWARE USED: PC with Athlon XP1700+, 512 MB IMAGE DESCRIPTION: Some reptile figures are assembled in a puzzle. But mysteriously, at one end of the puzzle one reptile gets enough of the well-ordered pattern and is growing to a live reptile. It follows the other reptiles that escaped. At the top of a dodecaeder it is time to blast of all stress with a huge puff of smoke. After blowing off steam, the reptiles are now ready again to become abstract again and rearrange to the regular puzzle. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: After reading the topic of this round, immediately I wanted to do something like Dali or Escher did. Finally I chose a well known drawing of M.C.Escher as source for inspiration. I kept close to the original, but left off some of the items originally displayed and rearranged the remaining. In contrast to the original the reptiles are colored and emerge from a puzzle instead of a drawing. This seemed a logical step when transforming the picture to a 3D environment. First I created one puzzle reptile. Then I duplicated and rotated it and fixed all small inaccurancies. From three reptile figures I build the whole puzzle. One puzzle piece was then used to build the "real" reptile. The toughest part was the head, I sculpted it by doing slides of splines from the neck to the nose. Then I created the body and tail. The tail was defined as inverse kinematic object so I can later give each reptile a different tail. The other parts were buit straightforward, the most time I spent scanning many things for the textures. Using textures from original objects enhanced the realistic look in a great way, I think.