TITLE: antiq3.jpgRENDERED USED : POV-Ray 3.5 NAME: Thomas Lieven COUNTRY: OF RESIDENCE KenyaNATIONALITY : French EMAIL: tommy@webkenya.com WEBPAGE: http://www.webkenya.com/ TOPIC: Surrealism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: antiq.jpg ZIPFILE: antiq.zip TOOLS USED: Spatch modeller HARDWARE USED: Pentium(R) 4 CPU 2.00 Ghz - 248 Mb of RAM IMAGE DESCRIPTION: Surrealism is a movement in visual art and literature which started in Europe between World Wars I and II. Most people knows about surrealist painters such as Max Ernst, Ren_ Magritte, Salvador Dal_, Paul Delvaux and Joan Mir_ for example. But the art of painting is known since centuries and the new tool of the XXe century is photography. I saw on a periodical (that I lost few days after) a picture from an photographer showing a spherical niche with and head-and-shoulder statue in it and a spherical ball, all perfectly aligned. First rendering was done (http://www.webkenya.com/images/pov/pov.html) easily and I was at this time ready to submit for the first time my pic at IRTC I got the final idea after visiting the Man Ray website and noticed that nudity and photomontage were two important elements of his work. I then added a woman chest and worked with different layer of image to have an effect identical than the one camera have for doing photomontage (that is taking multiple pictures on one film) (http://www.webkenya.com/images/pov/pov2.html) I finally wanted to add a texture to the film, like if the film has been eaten into by chemicals with time. The final result corresponds to what I was expected that is a typical surrealist photomontage picture eaten with time. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The pov file is using a switch clock to render three different scenes. The two first scenes is rendering images which are used in the last scene to render the final image. A. The first scene ------------------ The first scene is composed of : 1/ a wall with a spherical niche 2/ a head statue done in Spatch (it is a modified version of the Head tutorial of Matkovitch who did great thing with this modeller) and the hair are done using a isosurface 3/ a ball 4/ a colonnade (taken from my first "ugly" macro - december 2001) 5/ a woman chest done also with Spatch All texture are smooth and different for each object The camera has a small focal-blur to add a realistic effect of photo. B. The second scene ------------------- The second scene is similar to the first one except that only the woman chest and the ball are rendered C. The third scene ------------------ The third scene is composed of two layers of the first image and one layer of the second image. Each layer has a "filter all" and "transmit all" value and are scaled and translate to create the photomontage. An hollow sphere with an agate pigment_map has been added around the camera to give an old sepia texture (with gold and white). Finally, an other layer has been added to give the texture of a film eaten by chemical and it is just a plane with wood pigment_map which has different transmit and filter value ans give this nice blue-red-black effect around the picture leaving the central part dark gray. The hardest part of the work has been to get the correct texture as I had to change many times the filter and transmit setting to get the correct effect (and yet, is it perfect ??) Evolution of my work is available at http://www.webkenya.com/images/pov/pov.html and pov2.html Special thanks to : -Matkovitch for his Spatch tutorial -Tor Olav Kristensen, and Slime for their "hollow sphere around a camera" script which can be found at http://news.povray.org/povray.advanced-users/30298/ -all the members of the POV newsgroup for their comments/help and inspiration. -all the persons who contributed to POV for creating this great software Thomas Lieven