TITLE: Barrier NAME: Steve Bennett COUNTRY: USA EMAIL: engsteve11@hotmail.com WEBPAGE: www.karmastorm.com TOPIC: Surrealsim COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: barrier8.jpg ZIPFILE: barrier8.zip RENDERER USED: PovRay 3.0e TOOLS USED: WorldMachine beta .99 RENDER TIME: 20 minutes HARDWARE USED: Pentium 4 2.2 Ghz /w 512 ram IMAGE DESCRIPTION: A big silver thing strides across a landscape, pondering how to get beyond some boundary, a barrier it created for itself in a time it has mercifully almost forgot. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I had the cubes idea in my head for a long time, after an oil I did in 1986.The julia fractals are somethings I used to play with for animations and strange clouds, but I was never able to really make heads or tails of them. This one started as cloud striding across the landscape in front of the barrier wall, but ended up standing as you see here. The sky was just a matter of trial and error, as just about everything in POV is: translate, render, scale, render, etc etc etc. The landscape was generated with a freeware version of WorldMachine. I usually just use the old default colors that came with the old default POV. I use an old version of POV because some trick version finally came out that made you save a file before you could render, which seemed whacky considering how many times you had to move something around with coding before you got it in the right place. I did this image completely in POV, in a couple of hours, realizing after the last competition that simply spending hundreds of hours on an image and the quality of the result wouldn't matter if I used an expensive program. I respect that. Here this is.