TITLE: The Flight of Impossible Dreams NAME: Kevin Quinn COUNTRY: U.S.A. EMAIL: kevinq2000@yahoo.com TOPIC: Surrealism COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: dreams.jpg ZIPFILE: dreams.zip RENDERER USED: Povray 3.5 TOOLS USED: Moray Modeller, sPatch, Ultimate Paint RENDER TIME: 55 Minutes HARDWARE USED: 533 mhz Intel Celeron, 64 Meg Ram, Windows 98 (First Edition) IMAGE DESCRIPTION: For me, Surrealism is best exemplified by dream logic, the way that your dreams make perfect sense while you are experiencing them, but seem completely mysterious when remembered awake. In my image, a toy pirate ship has sailed to the edge of the world, and is continuing beyond, carrying the dreaming passenger with it. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used sPatch to model the pirate ship as a whole, and then broke it apart to import it into Moray. I used Moray to layout and tweak the scene, and to apply textures. The textures used are a combination of pre-made Moray textures, tweaked pre-made textures, and textures made from scratch using Moray's texture creator. Image maps, used for the starry sky and the pirate ship's jolly roger, were created with Ultimate Paint. The rigging of the ship was done in Moray with Keith Hull's plugin for the Chris Colefax "Link" include file. The design of the scene is purposefully story-book like. The ship is simple to express the idea of a child's plaything, and the two-toned sky with the over-sized stars is intended to feel like pictures in a story-book read to a child right before sleep. I shot the scene in "widescreen" for two reasons: to make it feel 'cinematic,' and to add motion to the scene; the empty right-half of the picture is about to be filled by the flying pirate ship. The scene should look dark on your computer, because I wanted to give the impression of night. I mostly used non-shadow casting lights with a blue tint, though there's one light in the with a golden glow, to represent the stars. This scene was one of the very first ideas I had, and most of my time was spent modelling the ship, and trying to get the scene to look "just right." To both ends I owe much gratitude to my wonderful girlfriend Jill, who critiqued my works-in-progress, let me bounce ideas off of her, and proofread this file. I really like how this image came out, and I owe her a lot for her help.