TITLE: A Rose for Emily NAME: Charles H. Rousseau COUNTRY: USA EMAIL: rousseauc@bellarmineprep.org TOPIC: Decay COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: arzfrmle.jpg RENDERER USED: Bryce 5.0 TOOLS USED: Rhino 2.0, Bryce 5.0 RENDER TIME: 11 34 12 HARDWARE USED: PC IMAGE DESCRIPTION: The image of a Southern home, once so genteel but now somewhat shabby was the principal setting of William Faulkner's short story "A Rose for Emily," a work I first read as a high school student and have taught many times over the many years since I tried to guess what was going on in that upstairs bedroom with the light on. The contest theme of decay at first suggested a lot of bones among weeds and broken stones, but the more I thought about the word, the more I came to sense the connotation of gradual transformation. In the pea soup of Brycean fog my beautiful peeling paint and mold textures have been lost, but the mood I was hoping to evoke was maintained just in time for Halloween 2003. The image will mean a great deal more to a viewer who is unfamiliar with the story after they have read the final paragraph of Faulkner's work. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: A model of a window with shutters begun in Rhino 2.0 roughly a month ago grew into a front porch with door and broken shutters and damaged railings which looks now a bit too much like the porch of Boo Radley's house in "To Kill A Mockingbird." My computer graphics students were assigned to make a 'haunted house' image for Halloween and the extension of that project grew to a second story and a picket fence. The overgrown grass, so random in the Rhino model, was the largest polygon mesh in the assembly and slowed the render time tremedously and the Bryce light system cast a grid-like effect over the surface. Lost in the low Bryce fog, it now seems hardly worth the effort that went into making it. The new Bryce tree lab can take all the credit for the lovely moody trees, although the controls took a lot of tweaking to get the droopy effect I wanted. I wish I could claim that the lighting effect in the upper window was deliberate and a result of skill, but it is merely a lucky accident--the chance placement of a volumetric spherical light and some random experimentation gave me much more than I could ever have hoped for by deliberate effort. Unfortunately, Bryce has to be the absolutely slowest rendering software in the universe, because with the heavy haze, fog and volumetric light, an image which should have taken 15-30 minutes to complete stretched out to more than 11 hours and made me begin to wonder if I would make the contest deadline. Despite all the fussing, I really like the way the final picture turned out.