TITLE: Decay Cup NAME: Jean-Charles Marteau COUNTRY: France EMAIL: exether@demo.xandmail.com TOPIC: Decay COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: wormsdc.jpg ZIPFILE: wormsdc.zip RENDERER USED: Povray 3.5 TOOLS USED: Gimp, ImageMagik (for signature), Poser RENDER TIME: 60h HARDWARE USED: P IV 1.3GHz, 256Mo IMAGE DESCRIPTION: This is a very literal interpretation of the theme. I wanted to do an image that would really bring to mind the concept of decay to someone looking at it. Now that I have done it, I feel a bit uncomfortable about this image because I spent quite some time doing it and I find it disgusting. But well ... this is what I wanted after all ... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The one thing I'm very happy about is the vase, it is an isosurface. Isosurface modelling is really fun and efficient, and it will get funier when computers become more powerful. The other mentionable feature are the worms, it cost me a lot of time and neurons. I had about 15 different ideas to model a heap like this one. I even tried to use mechsim but I think it is not very adapted for this kind of need. I finally ended up using a very stupid and long algorithm which I would sum up by "I try to find a free position at random in this given space until I find one, after a thousand tries I start again with smaller worms." This way you get a heap with gaps that are statistically about half the size of the smaller worms. There is about one thousand in this image (computed in about 7 days on PIII 600MHz). Have a look at included tortillon.pov for more explanation. The paves are just rounded boxes except the one supporting the vase which is an isosurface too. The hand is a Poser model, the squeleton also. The sword was made by Gail Shaw