===== From exether@demo.xandmail.com: Interesting. The ground of the moon is too smooth. ===== From marlo.steed@uleth.ca: The concept was good and the composition of the image I think is potentially good. Overall, it just needs more detail across the board - on the moon terrain and on the structures. ===== From kernal_the@hotmail.com: Nice image there is a lot of good ideas in the image. I think that the foreground needs enhancement a bit with even some simple textures. Your space backgroun is very nice consider possibly having a partial earth vs a full earth. ===== From pbrasolin@yahoo.it: There are too much stars and the terrain's texture is not really good. Also the craters look odd. //----------------Paolo Brasolin ===== From glenn@mccarters.net: Pointing the camera directly at the horizon can lead to a boring image. I bet you could find a more interesting viewpoint and direction to point the camera towards. For example, is the foreground landscape as important as "the earth that we ruined"? Probably not. So I would try to find a way to emphasize one more than the other. ===== From t.degroot@inter.nl.net: Your moon surface is much too regular and smooth. It has been swept also of all rocks and dust it seems. At least, try to use a bumpmap in your texture. If you have the possibility to use Leveller, you would do a better job, especially for the craters. ===== From p_chan@shaw.ca: It would have been nice if you had had time to model the interior of the tunnels. As it is, they kind of clash with the domes, and look somewhat out of place. The buildings also seem too small to me, both when compared to the size of the domes and to the size of the tunnels.