TITLE: The Desert-Dessert NAME: Andreas Grates COUNTRY: Germany EMAIL: Andreas.Grates@public.uni-hamburg.de WEBPAGE: - TOPIC: Desert COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: ag_des2.jpg ZIPFILE: ag_des2.zip RENDERER USED: POV-Ray for Windows 3.6 TOOLS USED: IrfanView to convert to JPG RENDER TIME: 14h 05m 09s HARDWARE USED: AMD Athlon 650 / 320 MB RAM IMAGE DESCRIPTION: A crude pun on the topic, I know. But in fact, I misunderstood the topic first and mistook it for "dessert". Hence, my first thought was "Now, would a nice ice be acceptable?" Reading the comment on the topic I realised my mistake, but the idea was there - but instead of icecream and cream and a wafer on top I did stonemarbles, sand and a cactus on top. The "Desert-Dessert" stands on yellow-green checkered tablecloth (signifying that this is my first submission to the IRTC, whoopee!), accompanied by a glass of water (which is there for no other reason than to be a counterpoint to the "desert-dessert" - it all looked awful empty without). The feel of vastness is picked up in the peculiar overbroad aspect-ratio of 2,35:1, making the to items in the middle look lost. The dim light creates a nice atmosphere - there is a feel of the scene being "forgotten by everyone". DESCRIPTION OF HOW THIS IMAGE WAS CREATED: "It's all in the texture, the interior and in the lighting", is all I can say. Most modelling is quite simple CSG with basic bodies like spheres, cylinders and cones. The heap of sand in the "chalice" is a surface of rotation, but that's really the most fancy part. The cactus is dimensionally inequal scaled spheres and cones, where the spikes of the cactus are made of cones. There's some while-loop and some random numbers here. More interesting is the department of textures. Some are made custom from scratch, but some are based on standard-include-files specifically altered to fit in. Grubby light does wonders for the realistic look of a scene - though the cactus is just one pigment and the spikes are one other, the grubby light and the fact you for the most part see only the shadowed side make it IMO one of the most realistic looking things in the composition. The fact that the scene is so empty calls for sophisticated techniques for rendering. Both radiosity and photon-mapping are used, as well as interiors for glass and water, causing the render to last not a half but a full eternity. ALWAYS be sure to have enough time for these things on a slow computer, or make sure you know how to interrupt and continue a render!