===== From skipt1@aol.com: Lighting makes or breaks this scene (and most others). Radiosity would have helped significantly. The main thing that I would suggest though is trying to do the light beam realistically. Use an atmospheric media and use a bright spotlight, with a sharp fall off, to create the beam. You'll get a more natural fall off without the harsh edges. The cylinder and emission media make this appear a little like a teleporter beam. Nice effort though and good work modeling the canyon with julias. ===== From tek@evilsuperbrain.com: simple but effective. I think the light's a bit over the top, looks almost like a laser beam! It shouldn't be perfectly circular and should have softer edges as it gets further from the top of the cave. I suggest filling the cave with scattering media then lighting it with an area light shining through a hole in the cave (similar to what happens in reality). ===== From rgow@lanset.com: A good idea. Nice textures, the colors all work well. The hard CSG edges don't look right to me, maybe some height_fields or isosurfaces in there for variety. ===== From i-mcnamara@cornellcollege.edu: I've seen pictures of slot canyons in Arizona (maybe even this one) and I agree that they are one of the more spectacular land formations. I always get to thinking about Indiana Jones trekking through such a canyon towards the temple of the crescent moon. I like your idea for the ray of light, and the use of fractals was one that I've never thought of before. The suggestions I would have for you you have already mentioned, mainly radiosity. You also might want to consider a wavy isosurface for the sand at the bottom, if that fits that actual formation that is. Some very good work, well done. ===== From ericf@foothill.net: I liked this image quite a bit. I have seen pictures of the area, and think you did a good job of capturing the sculpted look and colors of the canyon walls. The light I wasn't as enthusiastic about, I would expect a little more spread, a little less 'beam' quality. Even so, it is still a nice effect. ===== From raytracing@grayproductions.net: In a way this image is pretty simple, but I just plain like it. ;) ===== From darwallace@earthlink.net: The light beam should have been a cone. ===== From file: Good but the feeling is flat Notable for modelling ===== From file: With a little more texure work on the walls, and the use of global media for your cylinder of light, this could evovle to be a fantastic image.