TITLE: Living in the Desert NAME: Charles E V Pegge COUNTRY: Wales EMAIL: cevp@evemail.net WEBPAGE: http://www.cevp.freewire.co.ukJPEGFILE: indesert.jpg TOPIC: Desert COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: indesert.jpg ZIPFILE: indesert.zip RENDERER USED: POV-Ray 3.6 TOOLS USED: 'Poser 5' for figures. 'Yuna Hair' from Maya http://digitalcrafts.e.fiw-web.net/ 'Poseray' to translate obj files into pov files. 'Tomtree' to generate palm trees. 'Explore Geodesics 1' prototype software to generate domes. 'Easy Thumbnails' to convert image to jpeg RENDER TIME: about 18 minutes. HARDWARE USED: PC with Athlon 3200XP with 1Gig system memory IMAGE DESCRIPTION: In the desert. Vast, hot, dry, dusty but not desolate. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: My aim is to produce a scene which looks as natural as possible but since I live in a wet temperate climate, the nearest habitat similar to a desert is the beaches and rocky shores near my home. So I dont know whether you ever find palm trees in the same place as cacti. For this and other factual errors I plead artistic license. This scene makes extensive use of Pov Ray's Isosurface geometry and randomising seed variables. In creating a landscape most of the effort went into scrambling unwanted symmetries and repetition. The domes, inspired by Buckminster Fuller, were generated from my own prototype software 'Explore Geodesics' which produces DXF and Pov output and you might say is at the alpha stage. Though not strictly geodesic, these domes are designed to use the smallest possible number of different types of panel and most evenly spread node angles, making construction a practical possibility. For the nearest dome, there are only three panel shapes and two window shapes. I have shamelessly made use of PovRay's superb isocacti and some of Tom Aust's trees in TomTree as well as Poser figures and hair from Studio Maya. The clouds are multiple layers of turbulent bump texture with varying number of turbulence octaves. In daylight conditions the light source is positioned between the cloud layers and the ground. Using a light source color values of greater than one seems to enhance the clouds. The image was rendered at 1280x1024 pixels with antialiasing. I had to use 73% quality jpeg compression to keep the file size within 250k. 'Easy Thumbnails' made jpeg fine tuning very easy. Only the poser figures and the B Fuller figure used image maps. Source material Excluding the Poser figures and TomTree I include my entire suite of POV code for this type of scene and also some dome generating software which you are welcome to try at your own risk. When unzipping, please maintain the folder structure. When you create a dome with 'Explore Geodesics' it will generate a file called 'geo.inc' in the 'Ray' folder. Use 'space.pov' to view the sphere. Use 'landscape.pov' to view as a dome in the scene. For the landscape you will need to rename the old geo1.inc to something else then rename your new geo,inc to geo1.inc. Textures are scripted in the settings file. The domes are specified by a heuristic formula of which you will find some examples in the dropdown selector box. The formula of the nearest dome in the desert scene is 'ii1kio4g' which means the basic shape is an icosahedron, each triangle is subdivided once into 4 sub triangles then each of these is split into 3 kite shapes with 40% of the tail section removed to provide the openings which are glazed to form windows. The more distant dome is 'ii1fd' I have not tested this software to extreme complexity but it seems to be stable. The geometry of the higher frequency diamonds is inaccurate in that the diamonds may be slightly bent when they should be completely flat. You will also find that for reasons unknown, sometimes nodes will be missed out. If this happens, just press 'GO' again and the problem should resolve itself.