TITLE: The Museum of Old Robots NAME: Sean Johnson COUNTRY: United States EMAIL: Salty@fuse.net WEBPAGE: www.graphtallica.net TOPIC: Museum COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: oldrobot.jpg RENDERER USED: Povray 3.5 TOOLS USED: Rhinoceros 3d, Photoshop, Moray 3.5 RENDER TIME: 13+ Hours HARDWARE USED: P4 2.8 Ghz, 1 GB RAM IMAGE DESCRIPTION: I'm sure one day there will be a museum full of history's most influential robots as there are those today that have sculptures of influential people. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I've had this futuristic robot model sitting around on my hard drive collecting dust, and thought it could finally be put to use - so I designed a museum around it. Modeling The futuristic robot, tank-track robot, flower pot, and museum architecture were all created in Rhinoceros 3d using basic modeling techniques. These models were then exporting using the handy Moray UDO export. Once in Moray, I placed the individual robots in the museum and did some additional modeling work. The plant leaves were created out of bezier patches with an image map placed on them. The blocky robot down the hallway and the one on the second floor are made of superellipsoids. Texturing The plant leaf and robot blueprint textures were created in Photoshop. All other textures are procedural and were created in Moray using the texture editor. Most are layered with some type of normal. Lighting The light passing through the large windows is a pink-colored area light. A large white box with full ambient was placed outside to the left of the scene to add additional brightness to help light the window frames. The 2nd floor is lit with another window that has an ambient box and a small blue area light outside. I lit the robot in the foreground with an area spotlight, using a lua script that utilizes the Fullmoon Plugin available for Moray. And of course, those ambient boxes mean nothing without some radiosity. I wasn_t able to get the results I wanted, even at a 1600 sample count, but it still turned out well enough. Please note, that this may show up a little dark or not as I intended, as I_m using a very, very bright LCD screen. I_m able to see detail all the way to the back of the scene, where as some of it may be too dark on a CRT.