EMAIL: jlynch@easystreet.com NAME: Josh Lynch TOPIC: Museum COPYRIGHT: I submit this to the standard raytracing competition copyright. TITLE: A Crack on the Tile COUNTRY: United States WEBPAGE: - None - RENDERER USED: Povray 3.5 TOOLS USED: Rhino 3 to model the glasses and their broken glass, Moray 3.3 to place the models, and Photoshop to make the image maps for the paintings. RENDER TIME: 1d 15h 14m 23s HARDWARE USED: AMD Duron 1.1 Ghz IMAGE DESCRIPTION: He had saved his money for a month to buy the train ticket. Farm boys in the midwest had little use of museums and fine peices of art. But he was different. Years ago, when his grandfather died, he got to go through the old man's attic. He viewed this as a privoledge now, of course, but back then, it was more than a chore. As he crept through the dusty room, sorting through box after box, he came across a book. He had been taught to read in school, but had never seen the use of books. Until now. He picked up the dusty old tome and brushed away the offending grime with a ginger touch. Opening to the first page, he smiled at the wonderful colors; the vibrant uses of light and shadow; the masterful strokes of paint onto canvas. He soon grew to adore this books of artwork, it quickly becoming his most precious possession. That's why, when he found out about the free museum a few states over, he made it his goal to go. And so, with book clutched to his chest, he mounted the steps to the museum. The bustle was strong, with a large number of people moving in and out; he had to be careful not to be bowled over. And then it happened. From behind, someone stumbled and barreled into him, pushing him forward. The book flew from his grasp and slapped onto the old tile below. His heart jumped to see the book so misused, until his glasses slipped off his face. His heart sunk at the sound of breaking glass on tile. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Pretty simply, actually. Using Rhino to model the glasses, i exported them into moray as a udo. build walls around the glasses, played around with lighting for a few days (kept radiosity on the whole time, and it took a long time to render), and presto-change-o, we have the image.