TITLE: Museum NAME: Johan Bremer COUNTRY: The Netherlands EMAIL: J.A.Bremer@student.tudelft.nl WEBPAGE: http://www.zenial.nl/irtc, http://graphics.tudelft.nl/~johan/museum/ TOPIC: Museum COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: zenmuseu.jpg ZIPFILE: zenmuseu.zip RENDERER USED: Animation RayTracer 0.1 TOOLS USED: Microsoft Visual C++ RENDER TIME: 1 hour 32 minutes 22 seconds HARDWARE USED: Pentium III 600 Mhz IMAGE DESCRIPTION: I thought I'd try competing in the IRTC again. Current theme is 'museum'. I couldn't come up with something witty so I'll just try and make some sort of standard museum. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used my self-written raytracing program ART (Animation RayTracer) for this image. It's not a very advanced program yet, but I'm working on it :) The room consists of basic cube and cylinder objects lit by three light sources. The windows and pillars were made by subtracting standard objects from other objects, something I programmed especially for this image. It doesn't work perfectly yet but it's good enough for this image. The walls have a fine noise texture and the floor has a marble texture, both based on Ken Perlin's noise formula. ( http://mrl.nyu.edu/~perlin ) The statue, curtain and rug are all made with a special technique called 'hypertextures', something I'm working on for my graduation project. It's a very interesting technique, also made by Ken Perlin. http://mrl.nyu.edu/~perlin/doc/hypertexture http://www.noisemachine.com Basically the technique enables you to use procedural volume modelling for defining complex objects. These objects must be visualized using volume rendering, so to show them in a raytracing program it must use ray marching in the areas where the hypertexture objects are defined. The museum is still way too empty for my taste, but sadly I didn't have more time.