TITLE: Bad Dogs! NAME: M Daugherty EMAIL: gromit@ix.netcom.com TOPIC: Catastrophe COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: bad_dogs.jpg ZIPFILE: bad_dogs.zip RENDERER USED: POV-Ray 3.6 TOOLS USED: Mesh modeling Wings 3d. UV Maps and Image conversion Paintshop Pro RENDER TIME: (Not timed) HARDWARE USED: Pentium 4M 2.4 GHz IMAGE DESCRIPTION: Bad dogs! BAAADDD DOGS!! Sometimes catastrophe is mainly a matter of perspective. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I think that I was out of my depth as soon as I thought of this image: lots of organic modeling, uv-texturing, natural textures, and what is with that image aspect?!? Oh well, nothing like a challenge. The main cast of characters (dogs, cat and even tree) are all modeled in Wings3D. I started with the cat and learned a bunch as I went. My thanks to people for helping me get better at edge loops. The two dogs were initially modelled as a single figure, then mods were made to each for posture. The tree is mostly just a (lopped off) trunk and main branch. There is a small branch for the leaf cluster at the upper right, but it ended up off image. I scattered a whole bunch of leaves above the trunk to try to cast some shade and hint at a branched canopy above - but the hinting is pretty broad! The grass is a whole bunch of mesh blades. I really stalled out on the tree bark. I didn't like anything procedural and ran into problems with the uv maps. Wings3d suddenly didn't want to export the files and trying to merge the textures from the trunck to the branch just keep throwing me. I finally had to go back to a layered procedural but it is quite lacking. I included most of the files used, with the exception of the uv maps due to size. Any help or suggestions would be welcome. There is a tremendous amount that I would like to change and improve. But I sure learned a lot!!