EMAIL: benoit.kloeckner@free.fr NAME: Benoit Kloeckner TOPIC: Catastrophe COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Sphere on a non-checkered plane COUNTRY: France WEBPAGE: piqueselle.free.fr RENDERER USED: povray 3.6 TOOLS USED: the GIMP 2 for conversion to jpg RENDER TIME: 7 seconds HARDWARE USED: Pentium 4, 2 GHz, RAM 384 Mo IMAGE DESCRIPTION: A sphere, a plane, a sky. A circle, a line. One picture. No concept. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: When I heard about the short code contest, it was too late: the last round took place in 2003 and I started to learn POV-Ray this year. In this last round, the participants had to design an image with less than 256 bytes of POV-Ray code (no include or height field or anything using another file allowed). Some where able to achieve great pictures (see astronomy.swin.edu.au/~pbourke/povray/scc3/final/ ). I played a bit with the concept, and designed two images. Then, I saw the "minimalism" topic. Great occasion to try another one! This time, it was different: I should not try to make complicated things appear with few code, but the image should be as simple as the code. I tried a sphere on a checkered plan (I never did this scene before) with more decent colors than many tutorial use, and while playing with parameters during a transparency test, I get this small black border. I had to find good settings, and end up dropping the checker. The last step was to choose colors. Nothing flashy, I wanted two more or less opposite cold colors. No zip file, I can afford to give the code here (244 bytes): plane{y 0-2pigment{rgb<1,1.1,1.08>}}sphere{<1.5,0,8>2pigment{rgbf 1}interior{ior 1.05}}light_source{<-7,2,-3>2shadowless}sky_sphere{pigment{gradient y color_map{[0rgb<.97,1.03,1.1>][1rgb 0]}}}fog{distance 70 fog_type 2 fog_offset-2 fog_alt 1.5} Human-readable version: // --- sphere on a non-checkered plane --- // // Render with standard antialiasing plane { y 0-2 pigment {rgb <1,1.1,1.08>} } sphere { <1.5,0,8> 2 pigment {rgbf 1} interior{ior 1.05} } light_source{ <-7,2,-3> 2 shadowless // shorter to have no shadow than a blurred shadow } sky_sphere { pigment { gradient y color_map { [0rgb<.97,1.03,1.1>] [1rgb 0] } } } fog { distance 70 fog_type 2 fog_offset-2 fog_alt 1.5 } // --- End --- //