TITLE: Made up NAME: Rob Fitzel COUNTRY: Canada EMAIL: rfitzel@rogers.com WEBPAGE: http://www.fitzel.ca/dart/ TOPIC: Opposites COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: rfmadeup.jpg ZIPFILE: rfmadeup.zip RENDERER USED: POV-Ray 3.6 TOOLS USED: DAZ|Studio v1.0, PoseRay v3.8.5.351, Wings3D v0.98.26, Paintshop Pro v7.0 RENDER TIME: 11h31m HARDWARE USED: Pentium 4 3 GHz 1 GB RAM IMAGE DESCRIPTION: Two made up women. Note This is my first IRTC entry. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The scene --------------- The mirror is actually an illusion. In reality it's a hole in the wall that exposes a duplicate bathroom on the other side. The far bathroom object is scaled a la <-1,1,1> to create a mirror image. Having two bathrooms allowed me to have the "reflected" woman appear differently from the original. I did try to use a reflective surface for the mirror and have the two women in the same position. The old woman had a no_reflection attribute, while the young woman had a no_image attribute. However, I couldn't get the lighting to work quite right. In the interest of meeting the contest deadline, I went for the brute force approach and created two bathrooms. The women are Victoria 3 models (free!) from DAZ (www.daz3d.com). They were posed and morphed (shaped) in DAZ|Studio, exported as OBJ, and converted into mesh2 using PoseRay. The clothes (Rollerblading for V3 pack with SK8R Gurlz texture) and hair (Sassy Hair) were purchased from the DAZ store. The women's skin is a texture also purchased from DAZ. The old woman's hair and skin texture were slightly tweaked in Paintshop Pro to add grey hairs, makeup and age spots. The varicose veins on the arms and legs were achieved by using normal {wrinkles scale 0.01}. Daz|Studio doesn't do a very good job in exporting hair, so I had to try a few different hair styles before settling on the Sassy Hair. Everything else is CSG (with the exception of a few tubes created in Wings3D). I used Paintshop Pro to create the image_maps for the labels on the cosmetic bottles. Some tips/tricks ------------------------ This is one of the first scenes where I've actually had some luck with radiosity. I experimented with different radiosity settings very early in the development (just had the walls, floor, ceiling, and countertop). The rendering was fast with few objects and It was a lot fast Unfortunately, I still had to use a lot of ambient textures to make things brighter. I'm not 100% pleased with the curtains. They are a bunch of cones with random widths to give a wavy look. I've had some luck in faking cloth using this method. The sunlight coming through the window was a bit tricky. The sun light_source is intended to be far away, so that the light shining on the wall takes on the shape of the window. However, a distant light source would be eclipsed by the "mirrored" bathroom. In addition, I wanted the mirrored bathroom to have the same lighting as the original. After reading the (ahem) manual, I found the projected_through attribute, exactly what I needed. The source ---------------- The including source contains everything except for the human models because the image_maps used are commercial. Feel free to use the objects, macros, and textures (please give me credit if you do so). Note: The source expects all image_maps to be PNG files. I've had to convert the big files into JPGs to keep the zip file a reasonable size.