TITLE: The Chase NAME: Sarvesh N COUNTRY: India EMAIL: sarveshn@yahoo.com TOPIC: Speed COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: finalren.jpg ZIPFILE: finalren.zip RENDERER USED: Blender Internal TOOLS USED: Blender 2.37a,Blender 2.40,Fibre RENDER TIME: Approx 1 hour HARDWARE USED: Pentium 4 IMAGE DESCRIPTION: In the battle of life the one with higher speed wins!. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Panther:Nurbs model.The legs , the head, the body were modelled as seperate skinned NURBS model in blender using the skinning option.I used a reference image from Google images.Panther was vertex painted using Blenders vertex paint Deer :Deer was modelled from a cube by simply extruding a cube.No reference image was used. Deer was not rigged.The leg sub mesh was simply rotated in the desired shape Deer was vertex painted using blender's vertex paint Rocks :Simple proportional deformation of a UV sphere double textured and bump mapped with cloud texture Grass:Generated using RipSting's Fibre Python script. Pond:Fluid mesh generated and borrowed from Blender 2.40 Sky:Simple sky texture Birds:Plane modelled in desired shape Mushrooms: Proportional editted sphere with Voronoi texture on top. Lighting:Ambient occlusion was used along with 3 spotlights in 3 point lighting manner. This was the reason for the large render time in Blender internal. Motion Blur:Blender's internal motion blur. I could have improved this image a lot but I was tired modelling around the same concept. Anyway all the best to eveyone!.