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From vansickl@erols.com:
The artistry was okay, except for the unrealistic flames and explosions.
I could not understand how the topic was being interpreted, and the
Biblical quote at the beginning had *nothing* to do with the animation.

vansickl@erols.com


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From Alain.Culos@bigfoot.com:
OK, I'll start commenting with this submission.
I like the amount of work put into this, the general ambiance is pretty well
rendered.
The fire columns are OK except there is one detail that makes them look a bit
fake : the tip of the columns looks like it is clipped. It would be nicer to
see the tip of the fire fade out.
The general camera palcements and object movements are well scripted, but the
transition from one to the next looks mechanical. It would be much nicer to see
smooth transitions.
I don't know how well up you are in maths, but if you know about derivatives, I
would say try to keep the second and even third derivatives to a minimum,
though you can make them big for special effects but nevertheless keep them
continuous.
If you're not well up in maths the above just means that natural movements do
not like sudden changes of speed (except when objects colide).
Now to the topic : I don't think the subject was revenge, but decay. In your
submission decay has already happened, it is not strictly speaking the focus of
your animation.

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From cdsi26@bupers.navy.mil:
Kind of makes my Cyrix 233 at home seem insufficient...Oh yea, it is!  Good
story line.  Pretty well blew the whole theory that "revenge is a dish best
served cold."

A little jerky on the camera direction changes.
Great flames.
Can't help you with the black hole.

Best this round.


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From file:
Very surreal. Nice textures and lighting, enhancing the effect. The camera
movement is distracting. I understand that the viewer is supposed to be the
ghost of the king, but that doesn't help any. More traditional cinematography
would've opened up several excellent alternatives. Perhaps switching to the
king's view from time to time, with a wide-angle. Also, I'm not quite sure what
you're trying to say. What's the metaphor?
Notable for originality, textures, lighting