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From agage@csee.usf.edu:
Odd.  I'm not quite sure what it means, but that's normal.  Does this mean that
skulls should be sorted with plastics rather than metals? :)  The modelling is
pretty simple, but the motion (apart from the tipping can) is good.  The
face of the robot is probably the most interesting feature.

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From cnichol@magma.ca:
The camera moves too quickly to look in to see the skull. The scene is well done. I like the textures.

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From manorton@jps.net:
Blender Rocks!

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From dlauer@optonline.net:
I don't quite get the connection between the skull and mouse.

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From marlo.steed@uleth.ca:

Nice animation, the sound didn't add much.  A strong concept seemed to lacking for me...
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From Martin.Magnusson.7121@student.uu.se:
+ Raving soundtrack. The robot moves nicely.

- I'd like to see more of the background
  of the recycling factory. The objects sure
  make a lot of niose falling down the bins!
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From gregj56590@aol.com:
Wall texturing is poor.
Why does a skull turn into a mouse?
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From chipr@niestu.com:
Cute, though a little short on plot.  I'd recommend omitting one of the two "surprising"
objects so you could spend a little more time on the other.  Good use of caption at the
beginning.

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From mark.wagner17@gte.net:
I like the 'mouse'.  You might want to add a few additional barrels or crates or something to the background to break up the monotony of the walls.  Also, the camera path needs a lot more smoothing out.