TITLE: Qube Moon
NAME: Andrew Wilcox
COUNTRY: USA
EMAIL: windowe@eaze.net
WEBPAGE: Don't have one sorry.
TOPIC: Life
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
MPGFILE: qubemoon.mpg
RENDERER USED: 
    povray 3.02

TOOLS USED: 
    cmpeg, custom java program to keep track of scene frame counts

CREATION TIME: 
    I'm estimating about 100 hours. I didn't do a final render.

HARDWARE USED: 
    90% 75Mhz Pentium (ouch), 10% 300Mhz Pentium (at work near the
deadline)


ANIMATION DESCRIPTION: 


  Hopefully, you'll watch the animation before you read this.


  Since the topic was life, I wanted to give the feel of things just
  going about their lives and living.

  I think the thing that gets me most about life is you never know
  what's going to happen next.

  Rollers (for lack of a better name) roll about mainly, eat the fruit
  of certain types of trees, and have the ability to blend in with
  their surroundings.

  Stompers are big and scary.  They eat a lot and like to, well uh, stomp
things.

  Rollers sense things via vibration.  They have trouble seeing stompers, but
  stompers tend to create lot's of vibration.

  Jumpers, well I'd like to talk about them, but they didn't make it in. :-(


VIEWING RECOMMENDATIONS: 


  The animation was encoded at 25 frames per second, but should be viewed
  at about 20 frames per second.  I think 25 FPS must be about 20 FPS on
  my 75Mhz computer.


DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: 


  I used a lot of macros with random functions.  The mountains are a randomly
  placed circle of randomly rotated cubes.  I prefer to add randomness to the
  scene and find what I like rather than dictating every little detail.

  The rollers were done with superellipsoids, spheres, and blobs, as if this
  wasn't obvious.

  The stomper is a menger sponge macro I had laying round.

  I have a macro that will divide a clock going from 0-1 into sub segments
  which also go 0-1.  This makes it easy to sequence and time line things.

  The poster and every frame were completely rendered.  No post processing was
done.
  I wouldn't mind having a little motion blur in a few spots, but I just didn't
  have time to figure out how to do that.

  Personally, I like seeing what POV can do all by itself.  On that note, 
thanks
  to the POV team for a great renderer.

  This is under the wire as it is and I just don't have time to get a zip file
together.
  I hope to release some of my macros someday, when they're cleaned up a bit.

  Oh, I don't have a sound card, so no sound.