===== From maal-irtc20030115@anthrosphinx.de: A little more tweaking of the camera movement, and this would be usable as an educational piece... good work! ===== From marlo.steed@uleth.ca: I liked the idea. The problem is that it might generate misconceptions about how eletricity actually works - something physical doesn't actually move through the wires. The style of your animation is rather simplistic but does suite what you are trying to communicate. However a bit more realism would have been nice (e.g. brick wall and door, etc.). ===== From evilsnack@hotmail.com: JV: The use of a height_field is pretty apparent in some shots (very unnatural-looking in the close-ups). In some shots the motion of the spark is rather difficult to follow. Camera motion has too many sudden starts and stops, which makes motion a bit hard to follow. ===== From tek@evilsuperbrain.com: This is a great animation but it suffers from really bad camera movement. It feels so artifical to have cameras suddenly change direction or stop, because in the real world it's impossible to stop something instantly. It makes me feel quite motion-sick. You say in the description that you placed a series of points for the camera to move through, so with a bit of work you could probably make them into a spline and move the camera smoothly along that without ever suddenly stopping. But, that aside, this is a very good animation. I'm amazed it was all in one scene. The concept is excellent, and the idea of representing electricity in a cartoon-like flash moving along the wire is great. Just one thing puzzles me: the modelling on most things is very good, like the pylons, the truck, the house, and all the wires; so why are some things so much more basic? Like the yellow bricks with black mortar, or the very thick door into the generator room. It's almost as if the scene was built by two different people with different levels of experience at using povray. ===== From pterandon@yahoo.com: Nice reproduction of actual world. ===== From jps6860@yahoo.com: An original interpretation of a journey. Just a few possible improvements. The ground texture just doesn't look as good close up. All the other textures appear to be simple and fit the style of the animation. I'm also a bit disappointed with the camera. Once the spark leaves the dam the camera jumps way ahead of the sparks and just sort of sits there. I think it would have made things much more interesting to have the camera moving alongside the spark. But those are just minor gripes. Overall I thought it was well done. ===== From clem@dhol.org: Like a school instructional video. The water seemed cementlike. The mountains were way too sharp and thin. I liked the way the shed light faded on. The journey proper went by too fast. The work on the pylons was very good.