// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions // Set the color of the background (sky) background {color White} // create a box that extends between the 2 specified points box { <0,0,0> // one corner position < 1, 1, 0.01> // other corner position texture { pigment { image_map { gif "TestCase2.GIF" map_type 0 once filter all 0.9 } } finish { ambient 0.3} } scale <61,61,1> } // create a regular point light source light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color // uncomment the next line to give the light source a visible appearance // looks_like { sphere { 0*x, 5 pigment { Yellow } } } translate <30.5,-30, -110> } // create a regular point light source light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color // uncomment the next line to give the light source a visible appearance // looks_like { sphere { 0*x, 5 pigment { Yellow } } } translate <-20,30, -30> } // set viewer's position in the scene camera { location <30.5,-30, -110> // direction 2.0*z // which way are we looking up y // which way is +up right 4/3*x // which way is +right and aspect ratio look_at <30, 30, 0> // point center of view at this point } //n1 sphere { <30,30,0> 3 texture { Jade} } //n2 sphere { <30,16.1,0> 3 texture { Jade } } cylinder {<30,16.1,0>,<30,30,0>, 0.5 texture { Gold_Metal } } //n3 sphere { <17.9,36.05,0> 3 texture { Jade } } cylinder {<17.9,36.05,0>,<30,30,0>, 0.5 texture { Gold_Metal } } //01 sphere { <20.57,9.16,3.448> 3.1 texture { PinkAlabaster } } cylinder {<20.57,9.16,3.448>,<30,16.1,0>, 0.5 texture { Gold_Metal } } //O2 sphere { <41.01,11.56,-3.18> 3.1 texture { PinkAlabaster } } cylinder {<41.01,11.56,-3.18>,<30,16.1,0>, 0.5 texture { Gold_Metal } } //O3 sphere {<7.09,30.38,-1.483> 3.1 texture { PinkAlabaster } } cylinder {<7.09,30.38,-1.483>,<17.9,36.05,0>, 0.5 texture { Gold_Metal } } //O4 sphere {<18.85,48.43,1.259> 3.1 texture { PinkAlabaster } } cylinder {<18.85,48.43,1.259>,<17.9,36.05,0>, 0.5 texture { Gold_Metal } }