=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Image: SjG-Quantum Background: Entry for the June/July 1995 Internet Raytrace Competition Render time: 400x300 with 2x oversample anti-aliasing: 2 hours 15 minutes using Strata Studio Pro 1.5.2 on on a PowerMac 8100/110 with 32 Meg of memory. Legal: Created by Samuel J. Goldstein. This file is Copyright (C) 1995. All rights reserved. You may use this source file to create the scene or use the components in your own scenes, with or without modifications, freely for NON-COMMERCIAL purposes. Please send me a copy of any scene (other than the original) that incorporates any significant part of this file. Commercial users please contact me for terms of use or information about my art services. I can be reached at: 4227 Sunnyside Ave, Los Angeles, CA 90066-5609 310-822-5426 goldstein@aerospace.aero.org =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I spent four years as a Physics major once-upon-a-time-when-I-was-an_undergrad. Most of what I learned has, unfortunately, been long since forgotten. But Quantum Mechanics has a strange and mysterious beauty to it, even if I can't remember the math anymore. But the whole science is built on a foundation of things that are simply unbelievable (like the Dirac Delta function; infinitely thin, infinitely tall, and with a unit area). So this isn't just some abstract bunch of stuff. These are particles and they are waves and the whole thing is a wild statistical dream. All models and bitmaps original. All models and textures created during the month of June, 1995. Source is 731kb, and requires Strata Studio Pro to read. I'd be happy to send the source to anyone who's interested. Email me for arrangements.