#include "chars.inc" #include "colors.inc" #include "textures.inc" #include "stones.inc" #declare reg_cam = // regular camera camera { location <1.25, 1.5, -2.5> look_at <0, 0, 0> } #declare book_cam = // focuses on book pile on top of column camera { location <1.25, 1.5, -1.0> look_at <0, 0.725, 0> } #declare book2_cam = // book pile, leaning on column camera { location <1.25, 1.5, -2.0> look_at <1.2, 0.5, 0> } camera { reg_cam } light_source { <0, 1.5, -3> color White spotlight point_at <0, -0.6, 0> radius 30 falloff 60 tightness 3 } union { difference { cylinder { <0, 0.5, 0>, <0, -0.5, 0>, .5 } cylinder { <0, 0.6, -0.5>, <0, -0.6, -0.5>, 0.0654 } cylinder { <0.1294, 0.6, -0.4829>, <0.1294, -0.6, -0.4829>, 0.0654 } cylinder { <0.2499, 0.6, -0.4329>, <0.2499, -0.6, -0.4329>, 0.0654 } cylinder { <0.3534, 0.6, -0.3534>, <0.3534, -0.6, -0.3534>, 0.0654 } cylinder { <0.4329, 0.6, -0.2499>, <0.4329, -0.6, -0.2499>, 0.0654 } cylinder { <0.4829, 0.6, -0.1294>, <0.4829, -0.6, -0.1294>, 0.0654 } cylinder { <0.5, 0.6, 0>, <0.5, -0.6, 0>, 0.0654 } cylinder { <0.1294, 0.6, 0.4829>, <0.1294, -0.6, 0.4829>, 0.0654 } cylinder { <0.2499, 0.6, 0.4329>, <0.2499, -0.6, 0.4329>, 0.0654 } cylinder { <0.3534, 0.6, 0.3534>, <0.3534, -0.6, 0.3534>, 0.0654 } cylinder { <0.4329, 0.6, 0.2499>, <0.4329, -0.6, 0.2499>, 0.0654 } cylinder { <0.4829, 0.6, 0.1294>, <0.4829, -0.6, 0.1294>, 0.0654 } cylinder { <0, 0.6, 0.5>, <0, -0.6, 0.5>, 0.0654 } cylinder { <-0.1294, 0.6, 0.4829>, <-0.1294, -0.6, 0.4829>, 0.0654 } cylinder { <-0.2499, 0.6, 0.4329>, <-0.2499, -0.6, 0.4329>, 0.0654 } cylinder { <-0.3534, 0.6, 0.3534>, <-0.3534, -0.6, 0.3534>, 0.0654 } cylinder { <-0.4329, 0.6, 0.2499>, <-0.4329, -0.6, 0.2499>, 0.0654 } cylinder { <-0.4829, 0.6, 0.1294>, <-0.4829, -0.6, 0.1294>, 0.0654 } cylinder { <-0.5, 0.6, 0>, <-0.5, -0.6, 0>, 0.0654 } cylinder { <-0.1294, 0.6, -0.4829>, <-0.1294, -0.6, -0.4829>, 0.0654 } cylinder { <-0.2499, 0.6, -0.4329>, <-0.2499, -0.6, -0.4329>, 0.0654 } cylinder { <-0.3534, 0.6, -0.3534>, <-0.3534, -0.6, -0.3534>, 0.0654 } cylinder { <-0.4329, 0.6, -0.2499>, <-0.4329, -0.6, -0.2499>, 0.0654 } cylinder { <-0.4829, 0.6, -0.1294>, <-0.4829, -0.6, -0.1294>, 0.0654 } } box { <-0.6, 0.55, -0.6>, <0.6, 0.6, 0.6> } box { <-0.6, -0.6, -0.6>, <0.6, -0.55, 0.6> } torus { 0.55, 0.45 scale <0.55, 0.15, 0.55> translate <0, 0.5, 0> } torus { 0.55, 0.45 scale <0.55, 0.15, 0.55> translate <0,-0.5, 0> } texture { Stone17 } // Use in final render // pigment { color White } // Use for QuickRender } difference { union { box { <-0.4, -0.5, -0.125>, <0.4, 0.5, -0.1> } // Front Cover box { <-0.4, -0.5, 0.1>, <0.4, 0.5, 0.125> } // Back Cover box { // Pages <-0.4, -0.45, -0.1>, <0.35, 0.45, 0.1> pigment { color White } normal { bump_map { gif "fract001.gif" map_type 0 bump_size 3 } rotate y*90 } } box { <-0.5, -0.12, -0.05>, <0.5, 0.12, 0.05> texture { material_map { tga "homer.tga" once map_type 0 texture { pigment { color LightSteelBlue } } texture { New_Brass } } scale <1, 0.24, 1> translate <-0.5, -0.12, 0> } rotate z*-90 rotate y*90 translate <-0.45, 0, 0> } } cylinder { <-0.4, -0.5, -0.12>, <-0.4, 0.5, -0.12>, 0.008 } cylinder { <-0.4, -0.5, 0.12>, <-0.4, 0.5, 0.12>, 0.008 } pigment { color LightSteelBlue } rotate <90, -90, 0> scale <1, 0.75, 1> translate <0, 0.725, 0> } difference { union { box { <-0.4, -0.5, -0.125>, <0.4, 0.5, -0.1> // Front Cover // pigment { image_map { // tga "caesar.tga" // once // map_type 0 // texture { pigment { color Silver } finish { SilverFinish } } // texture { pigment { color Green } } // } scale <0.8, 1, 1> translate <-0.4, -0.5, 0> } } box { <-0.4, -0.5, 0.1>, <0.4, 0.5, 0.125> } // Back Cover box { // Pages <-0.4, -0.45, -0.1>, <0.35, 0.45, 0.1> pigment { color White } normal { bump_map { gif "fract001.gif" map_type 0 bump_size 3 } rotate y*90 } } box { <-0.5, -0.12, -0.05>, <0.5, 0.12, 0.05> texture { material_map { tga "vergil.tga" once map_type 0 texture { pigment { color NavyBlue } } texture { New_Brass } } scale <1, 0.24, 1> translate <-0.5, -0.12, 0> } rotate z*-90 rotate y*90 translate <-0.45, 0, 0> } } cylinder { <-0.4, -0.5, -0.12>, <-0.4, 0.5, -0.12>, 0.008 } cylinder { <-0.4, -0.5, 0.12>, <-0.4, 0.5, 0.12>, 0.008 } pigment { color NavyBlue } rotate <90, -150, 0> scale <1, 0.75, 1> translate <0, 0.95, 0> } difference { union { box { <-0.4, -0.5, -0.125>, <0.4, 0.5, -0.1> } // Front Cover box { <-0.4, -0.5, 0.1>, <0.4, 0.5, 0.125> } // Back Cover box { // Pages <-0.4, -0.45, -0.1>, <0.35, 0.45, 0.1> pigment { color White } normal { bump_map { gif "fract001.gif" map_type 0 bump_size 3 } rotate y*90 } } box { <-0.5, -0.12, -0.05>, <0.5, 0.12, 0.05> texture { material_map { tga "sophocle.tga" once map_type 0 texture { pigment { color SkyBlue } } texture { New_Brass } } scale <1, 0.24, 1> translate <-0.5, -0.12, 0> } rotate z*-90 rotate y*90 translate <-0.45, 0, 0> } } cylinder { <-0.4, -0.5, -0.12>, <-0.4, 0.5, -0.12>, 0.008 } cylinder { <-0.4, -0.5, 0.12>, <-0.4, 0.5, 0.12>, 0.008 } pigment { color SkyBlue } rotate <0, -90, 40.541> scale <1, 0.75, 1> translate <0.87995, 0, 0> } difference { union { box { <-0.4, -0.5, -0.125>, <0.4, 0.5, -0.1> // Front Cover // pigment { image_map { // tga "caesar.tga" // once // map_type 0 // texture { pigment { color Silver } finish { SilverFinish } } // texture { pigment { color Green } } // } scale <0.8, 1, 1> translate <-0.4, -0.5, 0> } } box { <-0.4, -0.5, 0.1>, <0.4, 0.5, 0.125> } // Back Cover box { // Pages <-0.4, -0.45, -0.1>, <0.35, 0.45, 0.1> pigment { color White } normal { bump_map { gif "fract001.gif" map_type 0 bump_size 3 } rotate y*90 } } box { <-0.5, -0.12, -0.05>, <0.5, 0.12, 0.05> texture { material_map { tga "cicero.tga" once map_type 0 texture { pigment { color SlateBlue } } texture { New_Brass } } scale <1, 0.24, 1> translate <-0.5, -0.12, 0> } rotate z*-90 rotate y*90 translate <-0.45, 0, 0> } } cylinder { <-0.4, -0.5, -0.12>, <-0.4, 0.5, -0.12>, 0.008 } cylinder { <-0.4, -0.5, 0.12>, <-0.4, 0.5, 0.12>, 0.008 } pigment { color SlateBlue } rotate <0, -90, 40.541> scale <1, 0.75, 1> // translate <1.056145, 0, 0> translate <1.18, 0, 0> } plane { y, -0.6 texture { pigment { color Gray75 } normal { bump_map { gif "fract001.gif" map_type 0 bump_size 5 } rotate x*90 scale 5 } finish { crand 0.05 roughness 0.5 } } }