--------------------------------------------------------------- October 1995 comp.graphics.raytracing competition: Architecture --------------------------------------------------------------- Title : Red Arch Files : redarch.jpg (800x600x24) : redarch.txt (this file) Artist : Chris Blanos Email : chrisb@pluto.njcc.com WWW : http://pluto.njcc.com/~chrisb/ Software : Lightwave 3D 4.0 Intel (modeling/layout/rendering) : Photoshop 3.0 (textures, touchup, color correction) : Essence II (textures) : Forge 1.0 (textures) Hardware : P120, 24 megs RAM (modeling, rendering, textures) : Amiga 1200, 18 megs RAM (textures) Render : 9 minutes, 15 seconds (medium antialiasing) Comments : I've actually been thinking about this image for a while. When the October topic was announced, it seemed like the perfect opportunity to bring it to reality. At first it was going to be an arch springing up from a blueprint, but it evolved into something slightly more realistic. The arch began as a large, solid block which was Booleaned up quite a bit. Pillars were added, along with the large header piece and moulding-like features. It was surfaced by applying 2-color images created in Photoshop as bump maps. Some fractal noise diffusion mapping dirtied it up. The arch stands in the middle of a desert (because I didn't have time to place it in the mountainous setting I originally wanted to) bathed by red spotlights. The cloudy sky is made of several layers, and looks GREAT when the clouds are animated and float across the glowing moon. I found the image of the moon somewhere on the net...I forget where. This was my first major undertaking with Lightwave, and my first entry into the raytracing competition, I'd appreciate any comments or suggestions. ---------------------------------------------------------------