EMAIL: balou@teleport.com NAME: Brian Vandewettering TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0 Beta TOOLS USED: Visual C++ to generate a dialog app which created helix.inc RENDER TIME: 15 Hours 40 Minutes HARDWARE USED: Pentium 75 IMAGE DESCRIPTION: Initially, I was curious about glass blobs. After trying a few things I realized that they could produce an interesting hourglass. This is one of my first images but I'm pretty happy with it. The fog depicts a sandstorm in progress. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The wood and stone textures are borrowed from the samples distributed with the Texture Magic program. The sky sphere is found in POV's sky.inc. I used spherical glass blobs to get the hourglass shape with the Old Glass texture from POV's glass.inc. The triple helix wood shapes were created using CSG with the diffence of a cylinder and three clockwise helices formed from a series of spherical blobs. An identically sized, opposing object with three counter-clockwise helices joins the former in a union which defines the hourglass frame. Please forgive the slight lack of symetry between the top and bottom, I just ran out of time.