EMAIL: mhunter@dief.demon.co.uk NAME: Matthew Hunter TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0.beta.7.msdos.wat-cwa TOOLS USED: RENDER TIME: 6 hours 53 minutes 37 seconds HARDWARE USED: P100 / 8Mb IMAGE DESCRIPTION: A sundial in the foreground, in the garden of a large house, representing both the passage of time, and how little time changes some things. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The full povray source code is included in the accompanying zip file. All the objects in the scene are fairly basic CSG constructions, the sundial itself for example consists of a few boxes, a cylinder which is copied and rotated around the centre to build the fluted pillar effect. An indent is cut into the top and the sundial face is added. A frequently recurring object is the rounded box, which is a flat box, the length of the two sides can be specified, as can the height. A slightly smaller box is then created, surrounded by a cylinder along each edge, and a sphere on each corner. I originally created it for the top of the sundial, but I later found many more uses for it - on the steps and stone railing around the terrace, and in making the back door frame of the house. The lawn comprises two boxes, the grass, and the earth below which lets the grass hang over the edge. The house could almost certainly be simplified for use in the final image, several sections are not visible, and since the windows are reflective it was not necessary to cut out the insides, or put in the floors, but who knows I might get round to modelling the inside eventually. If you try and re-render the image be aware that the clock value will set which camera is used, so I could easily look at the scene from different angles without having to move the camera each time. Take a look at the time.pov file where the cameras are defined, each has a rough description of what it is looking at. Cameras 1-15 will work at 'standard' resolutions eg 640x480 cameras 16 & 17 are widescreen (16 was used to render the final image) and set at 2.35:1 so adjust the image size accordingly. Matthew