EMAIL: shermo@sb.grci.com NAME: Nathan Ostrowsky TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: "The End of Time" RENDERER USED: winpov 3.0b TOOLS USED: terrain maker, moray, improcess, lparser, wcvt2pov RENDER TIME: 13 hours 4 minutes 48 seconds HARDWARE USED: computer(486-66MHz) IMAGE DESCRIPTION: A relic of a now dead empire stands towering over a lake and nearby hills. The hourglass has been shattered, and the time-sand has run out like dun blood. How was it shattered? Perhaps by some accident, a storm wind, a fight between great beasts? Or perhaps it was done by an enemy of the empire, although it must have been a last desparate move, for they surely doomed themselves, as well, by their action. However it was, there is no longer any time for human empires. It has all run out. The time now belongs to the Trees. Maybe their empire will be a better one. Oooh! That was more literary than I thought it would be! I figured everyone would be doing things like clocks and watches so I figured I'd be different and do an hourglass. I wanted the setting to be interesting, too; the old table in a room just wouldn't do. I've been thinking about doing some surrealism with ray-tracing. The medium could make more of an impact because of its photorealism than paint could. So I came up with the huge hourglass. HOW IT WAS CREATED: The terrain was designed with Terrain Maker. The trees are from tree04.ls, an l-system file that comes with L.J. Lapre's Lparser, with one alteration: I doubled the size of the leaves so the trees would look so transparent. The cow is from a model I got from the Avalon server of ******* (c) Copyright 1995 Viewpoint Datalabs Intl. ******* I ran it through wcvt2pov to make it into a pov-ray .inc file. The hourglass is, of course the most complicated object. The ends are CSGs of cylinders and tori. The glass itself is an intersection of two surfaces of revolution, the inner one inverse. If I had just done a single SOR, it would have been a solid piece of glass and wouldn't have refracted right. The hole is complex all by itself. I drew the b/w gif with improcess using the following method: Pick the center point and draw lines of random length and direction radiating from it to make the star pattern of impact. Next draw random connecting lines at random angles between the star lines and flood fill the resulting triangles. This simulates the shards of glass the offending object takes with it as it goes through. I used this for a height field and ran into another problem: the inside of a height field is defined as its underside, so when I CSG subtracted it from the Glass it put a square hole through the opposite side. I solved this by making the hole a finite object by intersecting it with a plane. Finally, the sand. The inside sand was an intersection of a cylinder and an ellipsoid. The pile outside and the bit on the rim I modeled with Mony the Modeler (Moray). Well, that's about it.