EMAIL: microame@uniandes.edu.co NAME: Robert Garcia TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: 3D Studio 3 TOOLS USED: 3D Studio 3, Fractal Design Painter 2.0, Blob Sculptor 1.0 (freeware) RENDER TIME: 9 minutes, 40 seconds HARDWARE USED: PC Clone - 486DX4 100Mhz, 16 Meg RAM IMAGE DESCRIPTION: A pocket watch whose inner workings went berserk and formed a type of mechanical bug. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used 3-D Studio for creating almost all of the watch's parts. The gears were made with an IPAS routine called (guess) "gears", which makes gear's teeth, and later added the gears' "body". I made the background image, and retouched some material textures using Fractal Design Painter's airbrush tool. The watch's inner machinery is a graphic mapped on to a bunch of amorphous blobs that I made using Blob Sculptor. The gloomy lighting effect is done with 3d Studio's ability to project bitmaps through a spotlight. The projected bitmap is just black and white vertical bands with a touch of Gaussian Blur added on for a little light diffusion effect. I realize that there are better ways to do all this, but I've only just begun to create raytraced images. Don't let my software fool you.