04july ------ EMAIL:m1m@wow.com NAME:MaryAnn Mandell TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:WinPOv 3.0 beta15 TOOLS USED:Moray RENDER TIME:apox 4 hours HARDWARE USED:pentium 100 IMAGE DESCRIPTION: At exactly 10:30 P. M. on July Fourth, I knew what I wanted to do for this competition. Fireworks! I just returned from the annual display and wanted to share the excitement of watching the fleeting fragments of light illuminate the sky and reflect from buildings and water. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: After doing lots of studies with WINPOV 3.0 betax, I ended up using halos to create the fireworks. I used Moray model a large globe using spheres to represent what I call fireballs and a globe of cylinders to represent what I call flares. The street lights are also halos. Then I had to go to WinPov (Moray does not do windows or halos ) in order to create the halos. I am aware that they do not look exactly like fireworks, they do have the essence of that sudden flash of light. The city (which has no relationship to any real cityscape) was modeled and textured using Moray. The shore is the difference of a large cube and cylinder with another large cube to simulate the water. The buildings and windows are cubes that were carefully scaled and placed so that I could use as few of them as possible and yet look as if the city was big. There are one thousand,eight hundred and ten objects in this scene, so all the city textures are very ambient to cut down on the need for lighting which slowed down rendering. 1glass ------ EMAIL : lucini@mbox.vol.it NAME: Marco Lucini TOPIC : Summer COPYRIGHT : I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT RENDERER USED : povray 3 for windows TOOLS USED : povsb v0.99i, photostyler RENDER TIME : 6h HARDWARE USED : Pentium 120 Mhz, 32 Mb Ram 2summers -------- EMAIL:kevin@tapestry.tuc.az.us NAME:Kevin Wampler TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0 beta TOOLS USED: Mid Night Modeller 2.1, xpaint RENDER TIME: 48 minutes HARDWARE USED: Cyrix 586 120 MHz IMAGE DESCRIPTION: This is an image of some dolphins playing with bubble rings. Above them are human summer beach toys a beach ball and a surf board. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I got the idea for this image when I read a Scientific American article about dolphins that create ring-shaped bubbles for play. I thought about how much this was like humans playing with toys when I realized that I could make a Povray image based on this. So I went to work. I made the dolphins out of a combination of four bezier patches (one for the body, one for each fin and one for the tail). For the ring bubble I made a white, reflective and transparent texture. This showed the shiny, almost luminous effect that underwater bubbles have. I raytraced this image first with no fog. This made the dolphins and the bottom half of the surf board look like they were really underwater. Unfortunately I got some awful interference patterns. So I made the sky and water planes hollow and added a thick fog underwater to dim out the background. When I did this I got a much duller underwater scene, oh well. abee ---- COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. Email nikki@evolve.co.uk Name: Nikki Gillett Topic Summer Renderer used POVray 2.2 Tools Used POvsB version 0.99g Render time 25 minutes Hardware used P90, 32mg ram, WinNT 3.5 Image Description: A bee flying towards a flower. Description of how this image was created: The first thing I created was the flower. I manipulated a bezier patch & copied & rotated it to make the petals & added a squashed sphere for the middle & added tiny dents for a more realistic effect. I gave all the objects colours & fiddled with them from there, I wanted the flower to be bright. The bee itself was a big project. I started by looking at pictures/ photos of bees so I could get the body shape/ position right. I used wood textures for the body. Then the legs followed. Again I used pictures to make sure they were all in the right position & were made using a conglomerate of spheres- each needing lots of manipulation to make sure each segment of leg was correctly proportioned & at the right angle. I gave the legs a colour & fiddled with roughness, specular, reflection & ambience to get grainy look to them. Once the legs were done I added the antennae (using the same techniques as for the legs). Then came the wings. For a while I didn't know how I'd do them. I created a wing shape object in "Corel draw" & imported it & gave it 'clouds' texture & scaled it & stretched it to make the clouds appear blury so it looked like the bee was in flight. For the sky, I just used a plane (which I rotated so the sky didn't appear flat) & scaled up the texture so there weren't too many clouds. aboat ----- EMAIL : lucini@mbox.vol.it NAME: Marco Lucini TOPIC : Summer COPYRIGHT : I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT RENDERER USED : povray 3 for windows TOOLS USED : povsb v0.99i, photostyler, etc. RENDER TIME : 1h HARDWARE USED : Pentium 120 Mhz, 32 Mb Ram afineday -------- EMAIL: karl@tgis.co.uk NAME: Karl Manning TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POVRAY v2.0 (Dos) TOOLS USED: RENDER TIME: 22.5 hours HARDWARE USED: 16M Pentium 75 IMAGE DESCRIPTION: Summer, he thought watching the rain through the window. Summer, he thought as he dodged the showers, to the shops. Summer, he thought as he watched the trees bending horizontally in the wind. Summer, what can I do on the theme of summer ! A Fine Day captures these images, and is a typical British Summer Day. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: aliensmr -------- EMAIL:gerritvn@osi.co.za NAME:Daniel van Niekerk TOPIC:Alien Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:Polyray v.1.8 TOOLS USED:Preprocessors : Blobwin,CSD; City,Pipe,coral,texgen (Own small utilities--freely available); //If anybody wants them or if you have ideas or code ,please call me RENDER TIME: 6 Hours HARDWARE USED: Pentium 100 mHz with Mathco IMAGE DESCRIPTION: The aliens on Faffel have a nice time when it is summer.(Once every 25 earth-years) and they really enjoy themselves on what can be described in earthly terms as the beach.Glassy hotels overlook the prime beach with mottled sand,and it is also a renowned diving spot,as can be seen from the submobile inspecting some indigenous seaweed.Water is abundant on this planet,so the ocean is a permanent feature.Consequently,there are a number of interesting plants and sponges,namely the glass-spunge and the ribbed spunge that dwell here. On land,gaint Cactii dominate the scene,but,in contrast to Earth,they are Tropical plants,lush and evergreen, and a much sought_after delicacy. To the left of it is part of a Gyro-go-round (The equivalent of "Merry-go-rounds") where little Faffanians can tumble and roll for minellia on end.Ultra high windspeeds in the upper atmosphere distorts the clouds to a rushing conglomerate,but it is not enough to block out the intense Gamma-radiation.All the beachcombers therefore have a X-ray and Gamma-ray protecting umbrella. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The basic sand and sea are height functions,the sea being transparent and both having color_maps.I wrote a few small utilities to create the buildings,the pipes and the random textures on the umbrellas.The Cactii are scaled spheres with a noisy normal,The gyroscope torii and spheres, and the submarine utilizes spheres and bezier patches(as propellar-fins). These,and the patches used in the umbrellas,where created by writing coordinates on graph-paper,inputting them,and changing them to fit. (A long and tedious procedure :> ) The colormaps's colors where mainly created with CSD,and edited until satisfying.The "coral" was created by a simple program I wrote.The rocks were made by using Blobwin,first "creating" a wall,and then later "distoting" it to look like natural rock. The spunges are spherical height fields.The submarines lamps are colored lights(+-the same color of the sea) enclosed by transparent cones with a noisey color-map. My methology for creating this was firstly to get the basic idea of what I wanted to do (changed several times).I then modeled each object rather seperatedly in a template file,before including them.For thesting,I used wireframe rendering to see the objects,and used solid matte colors to speeden things up. I found that,To the extent that I could visualize something and "see" it's position,I could quickly make advances.The most time was wasted when I tried to render the picture from close up,with all the include files included and busy placing the objects initially. The city,for example,was first created by two simple programs and then I used these Modules to build up the city,implementing codes,a paper and pen for their relative positions.I think that what,for me,gives the best effect,is when a picture is drawn a lot of times,something "unexpected" pops up,and I like it so much that it is part of the next "version" of my image,instead of being erased as a mistake. Over and above everything,raytracing gives my creative side a oppurtunity to develop and express itself-->and my geometry improves ;> apsummer -------- EMAIL: myth@alinc.com NAME: Adam Parrish TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Pov-Ray v3.0.msdos TOOLS USED: Paint Shop Pro and a #2 Bic Disposable Mechanical Pencil RENDER TIME: 1 hour 16 minutes 32 seconds HARDWARE USED: 486DX4-100 w/8M RAM IMAGE DESCRIPTION: A simple scene from all of our youths. Marbles and a bottle of bubbles, providing endless hours of entertainment for girls and boys, sitting outside on the pavement in the summer sun. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: It's a very simple scene, really. Mostly spheres, cylinders, and toruses in CSGs. I used some of the objects from my little sister's Super-something-or-other-Bubble Set as models for the bubble bottle and the pipe-thingy. The bubbles are little more that spheres using the iridescence feature of povray 3.0 -- a really neat feature, even if it doesn't have a multitude of uses. This scene was done without the aid of a modeling program, as is probably obvious. A lot of it was jotted down on cheap graph paper that is now under the printer somewhere. I used the great shareware program Paint Shop Pro to create the simple-yet-effective wrapper image map. Questions? Comments? Warm and fuzzy thoughts you want to share? Send e-mail to me at myth@alinc.com or visit my homepage at http://www.alinc.com/~myth/. Thanks . . . Adam Parrish asajeep ------- EMAIL: a-ahn@bio-3.bsd.uchicago.edu NAME: Andrew Ahn TOPIC: Jeep on a Beach COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3 TOOLS USED: Moray and Povray RENDER TIME: 20min. HARDWARE USED: Dell OptiPlex XM 590 IMAGE DESCRIPTION: Picture of a Jeep on a Beach with Surfboard. (Insignia on Surfboard is my last name in chinese characters) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The entire scene is comprised of simple objects (no coils, etc.). ashfar ------ EMAIL: kto@eleceng.adelaide.edu.au NAME: Kiet To TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray 3.0 (MS-DOS) TOOLS USED: Fractint 19.2, Terrain Maker 1.1 (shareware) RENDER TIME: 4hrs 25mins 48sec HARDWARE USED: Cyrix 6x86-100Mhz IMAGE DESCRIPTION: A summer holiday in a galaxy far, far away (hence A_SH_FAR name). Have you ever imagine what it would be like to take a summer holiday in the distance future? To bask in the alien sun? Well this might be it. This is a view from an artifical astroid world similar to that shown in the background. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This picture was created entirely by hand (ie. without any modeller) since I wanted to use some of the features in the final release of Pov-Ray 3.0. The steps in creating this image: (1) Created the suns. I started of with a single halo for the sun but it seemed too perfect so I added a second halo with turbulence to created the uneven corona around it. (2) Next I the nebula cloud. This is just a modified version of the steam.pov (in POV-Ray 3.0 scene) object. (3) The glass of orange cordial was created using CSG. After was the table. I used the "sor" feature from POV-Ray 3.0 for the curved trunk of the table. (4) I then switched to the astroiod world. This consist of many blobs with a dented texture with a height_field for the land. Created by fractint and terrain maker to modify it. Added halos for the ring of lights around it and the city lights. (5) The balcony was created using the standard Yellow Pine texture. The Landscape was created in a similar way to the astroid world except that the texture was manual created instead of using an image map. (6) Finally, the chair, sail ship and the submerge dome home was create using simple CSG objects. This is my first major picture created by POV-Ray, my first picture to for the competition. Hope you enjoy it as much as I enjoyed creating it. Kiet To atdawn ------ Email: tmcdonou@bucksnet.bciu.k12.pa.us Name: Thomas McDonough Topic: Summer Copyright: I submit to the standard raytracing competition copyright. Renderer Used: KPT Bryce 2.1, Poser 1.0 used to model the figure, Infini-D used to model the fishing gear. The shark imported as a DXF object. Tools: Ktp Bryce,Infini-D, scanner, Adobe photoshop for file conversion. Render Time: 3.6 hours. Hardware: Macintosh 660 AV accelerated to 66mHz. Image Description: A fisherman is in a small boat at an inlet in the early morning hours. The shark is approaching. Does the man have the equipment to deal with this rather large shark? "Who's for Breakfast" is the actual title for this image! Tried to create both a mood and a scene in this one. The inlet is modeled after Cold Spring Inlet in Cape May, NJ. The Bryce scene file is over 2 megs for this so I did not include it in my upload. If interested contact me and I will supply it. awtsumdr -------- Email: tmcdonou@bucksnet.bciu.k12.pa.us Name: Thomas McDonough (aka the Factman) Topic: Summer Copyright: I submit to the standard raytracing competition copyright. Renderer Used: Bryce2 Tools: Infini-D for plant models, Poser for figures and Bryce 2 for terrains and final rendering Render Time: 13.8 hours Hardware: Macintosh 660 AV accelerated to 66mHz. Image Description: A surreal scene. Full title is "wet summer dream" Description of process: The general landscape was first set up in Bryce 2. Textures and a sky were put together on Bryce to get a set up for the scene. A figure was composed in Poser then imported and copied into the sky. One lone figure was placed in the water. The figure in the water was given the same texture as the water. The foreground plants - cattails, lilly pads and weeds were modeled in Infini-D2.6 then exported as DXF objects. The distant trees were pictures mapped onto transparent planes. The last addition to the scenes were the stones made within Bryce 2. The entire model was 39 million polygons and with the reflection from the water and with the refraction through the sky figures the scene rendered quite slowly. The scene file and textures were over 10 megs so I did not want to take the time to upload with my slow modem. backhom ------- EMAIL:gt5524d@acme.gatech.edu NAME:Walter Numas Samaniego TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:trueSpace 2 TOOLS USED:Photoshop 3.0.5 RENDER TIME:17 min HARDWARE USED:Pentium 100 with 48 MB RAM IMAGE DESCRIPTION: After a hot summer day at the beach, you get back home, grab a drink, and throw over the counter that hat you've been wearing most of the day DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Photoshop was used only to prepare the "candy bar like" texture of the straw. Some textures (wall, window frame, hat) were obtained from the Visual Reality 2.0 CDs (buy the way, they are pretty lousy, you have to do a lot of retouching in Photoshop for them to look right). The background image is from a Corel CD. All objects and other textures were prepared with trueSpace 2. The window frame is not even, to give a "rustic" atmosphere to the scene. bait ---- EMAIL: sroberts@learn.senecac.on.ca NAME: Sonya Roberts TOPIC: Summer COPYRIGHT: I submit to the standard raytracing competition copyright. RENDERER USED: POVRay 3.0 DOS (Final) TOOLS USED: Adobe Photoshop 3.0 to create image maps and height fields. Windows "Notepad" for writing of scripts and batches. My brain, with occasional assistance from pen and paper, to layout and plan objects. RENDER TIME: 1 hour, 6 minutes, and 18 seconds to render 4,928 objects HARDWARE USED: 486DX with 15,360K ext, 1024 ems, and 1024 xms IMAGE DESCRIPTION: Fishing from the fish's point of view. Why? 'Cause when I think of "SUMMER", I think of how I go north for a week each summer to go fishing with my Dad. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The first major challenge in creating this image was that I wanted my "water" to correctly refract light and distort objects above it's surface. "WAVE" and "RIPPLE" textures just can't seem to manage that, probably because they're an optical illusion and not really a change in surface shape. I also wanted a fairly random wave pattern. I created a height field using Photoshop; I started out by rendering clouds, then applied successive layers of filters such as ripple, crystallize, zig-zag, gaussian blur, etc., until I achieved an image map that rendered properly. One slight dissapointment was that I was unable to achieve that "net of light" effect that true waves create underwater from the waves and ripples acting like lenses to focus/diffuse the light. I suspect this is because of the way POV traces rays, and basically is not currently do-able. In creating this image I also got around to learning the "WHILE" command, and used it in combination with RAND() to create: - The weeds on the lake bottom, which are of random sizes, and have their leaves at random angles from the "x" direction. - The big fish (pickerel) are positioned at random heights and positions, are of random sizes, and face random directions. - The tiny fish (yellow perch) are swimming in a school. They are all the same size, but are at random positions within a range, and the further they are towards the front of the school, the more they are rotated in the -y direction both in their personal orientation and from the initial direction of the rear of the school. The label on the pop cans, the lettering on the sign, the fish scale texture, and the pigment map for the tree shadows were all also created using Photoshop 3.0 (with occasional work in CorelDraw). No post-processing was done on this image other than to change it from TGA to JPG format; even the "signature" in the lower-left corner of the image is a rendered object. balcony ------- EMAIL: 9210260c@lux.levels.unisa.edu.au NAME: Ersu Yuceturk TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: 3D Studio RENDER TIME: 42 min 11 sec (2531 seconds) HARDWARE USED: DX2-66 IMAGE DESCRIPTION: Trying to perve through your neighbours window at a summer resort on a very very hot afternoon. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Every object was individually created and positoned on the balcony. The glass is highly reflective but since the angle of the surface of the object either traps the light making the object glow or else travels straight through. The newspaper has a two good pictures on them, you can't make them out unless you look at the texture map separtely. I can't give credit to the owners since I have no idea where there from. The coke can design is from an Australian brand of coke, which isn't to bad (texture map included for both). I really like the picnic table (so I included this with balcony.zip). balloonf -------- EMAIL: rexm@xmission.com NAME: Rex McDonald TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay 3.0 Beta 14a (Win95) TOOLS USED: Moray, GForge, LParser, Windows Paintbrush, Graphics Workshop RENDER TIME: 55 Minutes (P90) HARDWARE USED: Intel 486-66, P90 IMAGE DESCRIPTION: ------------------ At first, I thought about doing a scene showing the back end of a Thunderbird driving through the desert (fins, chrome and all), but I saw a balloon festival and decided that's as good a symbol of summer as anything. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: ------------------------------------------ I modelled the balloon image (used repeatedly) with Moray, using Bezier patch editting within the editor. Each balloon consists of eight patches (top), and one for the basket, along with other common geometric shapes. I used PC Paintbrush and Graphics Workshop to produce the image maps for the Davinci Balloon and the "Red Cola" logo. The other balloon patches have solid color textures. I used LParser, and an example, (Plant01), which I modified to produce a single plant object that I used three times in the foreground. Finally, I modelled the landscape with GForge, and used a mixed gradient/ granite texture to get an earthy texture tone, and applied ground fog. also mixed textures to get the layered clouds and gradient horizon. Best of all, it only took 55 minutes to render (beats using atmosphere when you don't need it) bcsummer -------- EMAIL:jbarryc@csra.net NAME:Barry Christian TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:Caligari trueSpace/SE TOOLS USED:Caligari trueSpace 2 demo RENDER TIME:Appr. 10 minutes HARDWARE USED:Pentium 120 w/64MB RAM IMAGE DESCRIPTION:Summer, Pink Lemonade & Baseball DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used the Caligari trueSpace 2 demo to create the basic scene because of the solids subtraction feature(I used this feature to create the glass with 3 seperate cylinders. 1 for the glass outside, 1 for the inside to subtract from the glass outside and 1 for the pink lemonade). I created the ice cubes from cubes(duh.) and used the frosted glass texture. The straw is also a cylinder by the way. The water droplets are just small distorted spheres. I then loaded the scene into trueSpace/SE to render to file because the TS2 demo will not save to anything but a 320x200 AVI. After trueSpace made the TGA file I loaded the TGA file into Photoshop to add my name, etc. and to export it to a Jpeg image. I did not have raytracing turned on. beach ----- EMAIL: Dags@sisna.com NAME: Brandon Pearce TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: trueSpace 1.0.4 TOOLS USED: Paint Shop Pro 3.0 RENDER TIME: 50 minutes HARDWARE USED: 486DX2/66 8mb RAM IMAGE DESCRIPTION: Beach w/palm tree, umbrella, sandcastle, etc. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I created two large polygons: one for the sand, the other for the ocean and quad-divided them many times. I applied the standard "orange" bump map to the sand and just made it very bumpy. For the palm tree, I made cylinder that's shorter on top and copied them (different sizes) on top of each other. The leaves are just sweeped polygons with a green textures. bg-rings -------- EMAIL: BradG@AHOYNET.COM NAME: Brad M. Gawthrop TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Win 3.0 (two different beta's) TOOLS USED: None. RENDER TIME: About 4 Hrs. HARDWARE USED: 486/33 8MB Ram IMAGE DESCRIPTION: Twenty Six sets of Olympic Rings one for each olympiad DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Well.....First I made the cloud background from a BOZO then I created a FINISH that could be mapped with any color for the metalic-looking sheen on the rings. Then I hand placed the rings (I don't DO moddellers). Put the XXVI at the bottom and added focal depth. Many of you may have noticed my hardware--No it is not a Type-o so I guess I got rid of the "Only top notch hardware can compete" theory.... I would have included source but It was corrupted on the hard drive and no longer renders properly. bnwindow -------- EMAIL: naughton@ucd.ie NAME: Brian Naughton TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT RENDERER USED: Povray 3.0 TOOLS USED: Image Map drawn with Paint Shop Pro RENDER TIME: Approximately 30-40 hours (over a period of days!) HARDWARE USED:Cyrix DX2-66 IMAGE DESCRIPTION: The light from a distant sun enters the big window and catches the dust particles floating in this room (subtly). Such light only occurs in the Summertime, of course. A sword is buried in the table in front of the table. Embedded in the sword is a magic gem which emits green light, also caught by the atmosphere. The blade of the sword refracts light. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This scene was created entirely with Povray 3 on Dos edit without modellers, paper, rulers, creativity-enhancing drugs or anything like that. The sword was designed a number of months ago. The floor and wall textures are from Mike Miller's stone textures. I apologise for this image not being 800x600 but it would have taken too long to render and I can't leave the computer going constantly. botijo ------ EMAIL: loren@gva.es NAME: Jaime Vives Piqueres TOPIC: SUMMER COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: povray 3.0 pseudo-final release. TOOLS USED: RELIEVE.EXE, a rugosity generator written by my in clipper/msc. RENDER TIME: Just a night (aprox. 9 hours). HARDWARE USED: Intel 486-100Mhz, DX2-OD. MSDOS 7.0 (W95 with DOS=SINGLE) IMAGE DESCRIPTION: "BOTIJO" it's a typical object in Spanish summer, particulary in dry lands. The English Dictionary definition is "earthenware drinking jug, with spout and handle". This aparently simple artefact keep cold the water by the same mechanism used by the human skin : transpiration. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: -Image coded totaly by hand, previously in graph paper, and finaly in Qedit. -SOR's are used for the "botijo" and the glass, and "#WHILE" loops for the floor and walls. Small water drops around the glass done with "#WHILE" and "RAND()". -The ceramic tile, "AZULEJO" in spanish, was from Internet SUMMERSUN DESIGN web page. I'v used only the copy that they copy in my CACHE directory. -The image_map "rugoso.gif" was created with my own program RELIEVE. -Contents of ZIP : botijo.pov : Source for the scene. rugoso.gif : Bump_map for the "botijo" surface. Finaly, excuse my poor english. The rest of the files come whit spanish comments and variable names. Excuse always poor quality of render, but 800X600 whit +A exceeds my computer time, I work with it! breeze ------ EMAIL: nk80300@ltu.edu NAME: Nathan Kopp TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray TOOLS USED: Moray, Paint Shop Pro 3.0 RENDER TIME: Approx. 7 hours HARDWARE USED: Pentium 75, 24Mb RAM IMAGE DESCRIPTION: "Summer Breeze" It's evening after a long day of work out in the hot sun. You finally have a chance to relax and cool off in front of the fan with a popsicle and a tall glass of pink lemonade. Laying on the counter is a squirt gun left behind from the kids playing. NOTE!!!! The source files included are for the newest version of the scene, which looks much better IMHO..... I didn't have time to render it (with moving back to college and all) so I submitted the newest version I had on hand. Enjoy! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was modelled using Moray 2.0. I then added some POV 3.0 features such as fade distance on the two buoy lights and superellipsoids instead of boxes for the squirt gun. The textures are the standard include textures with some slight (but time - consuming) modifications of my own. Finding the perfect texture is the hardest part of tracing, IMHO. The water texture is quite unorthadox, but it looks the way I want it to from the current camera angle, so I decieded not to mess with it. The image maps were created using Paint Shop Pro 3.0. I attempted to replace Moray's rotational sweep of the glass with POV 3's "lathe" object, but for some reason I couldn't use negative x values in the lathe. Since cubic_splines don't connect the first and last points to the curve, I needed to specify negative x values for the first and last points for the glass to take the proper shape. So I just left it as thousands of triangles. Oh, well. (I personally was surprised that light refracted correctly through the many triangles that make up the glass. Good programming on the part of the POV-team.) bscity ------ EMAIL: bob.sewell@NashvilleTN.ncr.com NAME: Bob Sewell TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Polyray version 1.8 TOOLS USED: Polyray, PovCad, Adobe Paintshop LE, MS Edit 95, TTFX RENDER TIME: 1 hour, 46 minutes, 3 seconds HARDWARE USED: AT&T Globalyst 630 w/Pentium-133, 64MB 60ns RAM IMAGE DESCRIPTION: A cool, refreshing pool in an unusual place - high atop a building in the middle of a large city. Brings to my mind lyrics from an old song from the 1960's, "Hot town, summer in the city...". DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was created almost completely by hand and from scratch using the built-in shapes of Polyray and its CSG functions. The only exception is the pots for the potted trees, made from a sweep image created with Alphonso Hermida's PovCad 4.0. The words "First Bank" on the bank building are glyphs created from a TrueType font using the TTFX utility which came with Polyray. After rendering the image to a Targa file using Polyray 1.8, I used Adobe Paintshop LE to add the title and copyright and to convert the image to JPEG format. The Polyray source file BSCITY.PI was created and modified using MS Edit 95. Some colors and textures in the .INC files have been added either by me or by other users of Polyray, but I've lost track of which, if any, new or modified colors or textures were actually used in this image. bucket1 ------- EMAIL: sgowers@us.oracle.com NAME: Steve Gowers TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0 for Windows TOOLS USED: Paintshop for file conversion RENDER TIME: 58 min HARDWARE USED: Pentium P90 IMAGE DESCRIPTION: Bucket of Shells DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I wanted to try out more detailed textures with some of the new POV features so spent proportionally effort on the modelling - the shell shapes are iterated objects based the ideas in swirlbox.pov by Eduard Schwan which are included with POV. The textures are all my own work. I'm happy with both the sea and the sand textures - the colouring in the sand I stumbled across trying to do something else. If I'd had more spare time I would have worked on the shell textures some more An alternate name for this picture could be 1001 uses for Crackle, I've found that it allows some useful 'roughening' which is helpful reducing the plastic look of some renderings - its that that makes the more realistic highlights on the sea for example. Also rendered without antialiasing to conserve the grainy look. burner ------ EMAIL: io722112@student.io.tudelft.nl NAME: Lucas Rijnders TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Electrogig 3D-go TOOLS USED: CorelDraw! 4, Paint shop pro RENDER TIME: 8 hours HARDWARE USED: Sun Sparc IMAGE DESCRIPTION: This image was originally rendered as part of an Electrogig-course at Delft university of Technology. This explains the subject: it was obligatory to render a presentation of a product. I chose this petrol-burner as my subject because it is a good, timeless design. More important is that it is very suitable for rendering: the product is built up from fairly basic shapes, so it can quite easily be modelled. It consists of several different materials, including some highly reflecting ones, which always give great effects in a rendering. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I divided the product in several parts, like the outer box, the fuel tank and the burner itself. These parts were modelled seperately using boolean operations on basic shapes like cones, cubes and cylinders. For some parts of the burner operations like extrusion along a path would have been far easier, but this is not possible with Electrogig. When everything was modelled, I put it all together and started with the materials. Electrogig uses four attributes to define a material: diffuse, specular, reflection and transperancy. Bump maps can be added too. I could use the normal attributes for materials like chrome and copper. The box was more difficult. When I had the right colour, I experimented with bump maps, because the box has a slightly bumped surface in reality. When rendered however, they all looked far too bumpy, so I skipped bump maps again. Another interesting problem was the reflecting text sticker. It is a very flat, chrome box. I used Corel 4 to make a Tiff-image of the text. It is possible in Electrogig to add a Tiff-image as a diffuse-map to an object. Simply doing so didn't work because the text appeared on all six faces of the box. I then tried to put the text on a totally transparent box in front of the chrome sticker, but this would ruin the clear reflection (the chrome box became drab grey). Finally I found out that it is possible to add attributes to one side of an object, and this worked great. In the end I added a simple (not too distracting) background: a yellow bump map as sand, and another bump map as "jungle". I had to reduce the reflection value of most materials, especially the box, because they reflected the sand too much. The scene is lightened with a single, slightly yellow, spot light. I rendered the image as a 1000x1000 Tiff-image and used paint shop pro to make a 600x600 Jpeg Image. I deliberately didn't add my name or anything, because I don't like it when I have to edit text away from a picture, and I suppose you don't either. cgsdeck ------- EMAIL:craig610@aol.com NAME:Craig G. Smith TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:POV-Ray 3.0 Windows Version TOOLS USED:Texture Magic,Breeze Designer 2.0,AutoCad,Terrain Maker 1.1 RENDER TIME:1 hr HARDWARE USED:100 MHz Pentium, 16M ram. IMAGE DESCRIPTION:Deck view with sailboat DESCRIPTION OF HOW THIS IMAGE WAS CREATED:Objects were started using Breeze Designer 2.0, then grouped into unions. Windows version of POV 3.0 was used for optimization and final rendering. The heightfield plane was done using Terrain Maker. Much of the sailboat was done in AutoCad v.11 using 3dface objects and exported as a .dxf file into Breeze Designer for conversion. The sailboat hull was generated using a demo copy of AeroHydro, Inc.'s MultiSurf program (www.netins.net/showcase/aerohydr/#Demo). The woman object was obtained from America Online's Graphic Arts Forum Libraries as "catchya.dxf", by Eric K. Holbrook, and AutoCad used to add the hair. The pov source for the woman and sailboat are not included due to their large size (~1M). cgspool ------- EMAIL:craig610@aol.com NAME:Craig G. Smith TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:POV-Ray 3.0 Windows Version TOOLS USED:Texture Magic, Breeze Designer 2.0 RENDER TIME:2 hrs HARDWARE USED:100 MHz Pentium IMAGE DESCRIPTION:Swimming pool with furniture DESCRIPTION OF HOW THIS IMAGE WAS CREATED:Objects were started using Breeze Designer 2.0, then grouped into unions. Windows version of POV 3.0 was used for optimization and final rendering. cgspool2 -------- EMAIL:craig610@aol.com NAME:Craig G. Smith TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:POV-Ray 3.0 Windows Version TOOLS USED:Texture Magic,Breeze Designer 2.0,Lparser,Terrain Maker 1.1 RENDER TIME:5 hrs HARDWARE USED:100 MHz Pentium, 16M ram. IMAGE DESCRIPTION:Swimming pool with furniture DESCRIPTION OF HOW THIS IMAGE WAS CREATED:Objects were started using Breeze Designer 2.0, then grouped into unions. Windows version of POV 3.0 was used for optimization and final rendering. Plants were done using Lparser, the heightfield plane was done using Terrain Maker. The tree file tree1.inc has not been included due to its large size (1.3M) copper ------ EMAIL: bg@hub.ofthe.net NAME: Brandon Gamblin TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay 3.0 for Dos TOOLS USED: Breeze Designer 2.0 and Microsoft Paint for signature. RENDER TIME: approximately 96 hours. HARDWARE USED: Pentium 166mhz IMAGE DESCRIPTION: This is a robot sunning himself on the beach (I have no idea why a robot would be sunning himself, but it seemed like a cute idea). On one side of him is a bottle of Copper Tone (a little robot humor) and on the other side is a bright red umbrella held by a rusting pole. He feels a cool breeze and starts hearing a soft rumbling behind him. As the shadow of a tidal wave falls over him, he looks up in realization. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The robot is about 23 cylinders, 5 cones, and 14 spheres. I created and modeled the whole body before realizing that little of it would really come out in the picture. Oh well. The elbows, knees, shoulders, and eyebrows are textured with Gold_metal. The eyes are textured with the Silver (color only, no finish). His sun visor is in two parts. A torus for the visor band, and a disc for the visor blade. Both colored green. The Copper Tone Bottle is two cylinders (one for the label, one for the spout) and two spheres (to round out the top and bottom). The label itself is image mapped from a TGA file "label.tga" which I created in Microsoft Paint. The umbrella is a red sphere with a clipping plane and clipping spheres to round out the edge. The pole of the umbrella is a cylinder with the texture Copper_metal (I think it's copper, it might be bronze). The ocean was a plane with the texture map of waves, and the beach was a plane with the texture map of light_tan (bumps lightly added to the normal to give the impression of light sand). The sky was a sky_sphere using one of the skies defined in skies.inc. The hardest part of this scene was the tidal wave. It is essentially four cylinders, clipped by a blob object, and texture mapped with a tweaked wave. The blob object gives the cylinders a wave-like rise and fall. I would like to acknowledge Jim Saunders for his help with this wave. The most computationally intensive portion of the scene was the cloud I put inside the tidal wave. It is a transparent cylinder with a dust halo inside. The final render was much too light on the cloud, but I didn't have time to create another one. I got in late to the competition, and the image takes almost a week to generate. Everything except the cloud takes 3 hours to render. The cloud takes the other 93 hours. Wow! creekrd ------- EMAIL:bbowen@cswnet.com NAME: Barrett L. Bowen TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POVRAY 3.0 for Windows. TOOLS USED: L-Parser, Suds, Paint Shop Pro, G.U.M., WCVT2POV. RENDER TIME: Time For Parse: 0 hours 5 minutes 20.0 seconds (320 seconds) Time For Trace: 45 hours 16 minutes 20.0 seconds (162980 seconds) Total Time: 45 hours 21 minutes 40.0 seconds (163300 seconds) HARDWARE USED: 486DX2-66V IMAGE DESCRIPTION: Summer is green. Unlike spring however, it is also HOT! You might think it would cool off some after a summer shower but as the roads start to dry, it just gets muggy. There's no better way to cool off than splashing around in a cool creek out in the middle of nowhere. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The trees were custom designed in L-Parser. I modified "tree05.ls" as follows: 1. Added twist to the trunk using a tight spiral. 2. Subsitituted the triangle leaves for the better leaves in "tree01.ls. 3. Added some pitch to the leaves so they wouldn't be so flat. 4. Scaled them larger to create the effect of more foliage. 5. Added more leaves. The tree was generated using the command line options: -i -3 -xcylin This generated a .dxf file with smoothly connected polygons which I then converted to a POV mesh with WCVT2POV using a scaling factor of around 1. This tree then became a SudsObject to create a forest of 500 trees. The Suds output file was hand edited to remove all references to textures, and to add a little random tilt and rotation to each object, as well as to remove trees from the road. A scaling range of 2-5 was used so the resulting scaled trees are from 20 to 50 ft high ( where 1 unit = 1 ft ) The low-water bridge is comprised of two heightfields created in Paint Shop Pro. I just drew cracks and used the Crayon to rough up the surface and then used the smoothing brush to create irregular sloping edges. I created a rock wall texture from the "pp9.bmp" distrubuted with POVWin 3.0. It is used as both an image_map and normal_map. To prevent too much repetition of the pattern I mapped two arbitrarily scaled and rotated versions into a bozo pattern to create the creek bank. The rocky hillside is simply this same pattern scaled larger and mingled (again, via bozo texture_map ) with a grass texture. The technique of mingling textures is used several places: mud on the bridge, grass in the ditch, rocks in the grass. I recomend the technique. The two gals about to get into a splash fight are Fractal Design Poser models converted from their .dxf state with WCVT2POV. I don't have Fractal Design Poser (yet) but I found these two models on America Online ( Thanks to Eric Holbrook and Leee 2 for uploading them ). I created their wet hair in GUM with a bezier patch and saved two versions of it for convenient placement. Oh yeah, there are a few dead leaves floating on the water. They were created in L-Parser as well. I simply generated one from the tree by itself using the techniques above. For the sake of memory, I reused the same Suds file and scaled it smaller for placement. I'll gladly answer any other questions via the e-mail address above, or via Batronyx@aol.com. ^"^ dandelio -------- EMAIL: ABushnaq@aol.com NAME: Jessica Bushnaq TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: povray 3.0beta for Windows 95 TOOLS USED: text editor RENDER TIME: approximately 2h HARDWARE USED: Pentium90 IMAGE DESCRIPTION: dandelions with summer sky and soap bubbles DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 1- The dandelions were made by using WHILE (new povray feature!). 2- The soap bubbles use iridescence. 3- The curtains use a layered texture using small partially transparent horizontal and vertical stripes. 4- The sky and the window-sill, the Glass and the water use textures taken from povray include files with a few changes. day --- EMAIL: bianco@ensta.fr NAME: Luc Bianco (HTTP://www.ensta.fr/~bianco) TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0beta TOOLS USED: terrain maker 1.1 RENDER TIME: 1 hour 16 minutes HARDWARE USED: DX2-66 Mhz IMAGE DESCRIPTION: A Day Summer Dream I wanted to do a picture representing a Summer day in an island. The contre-jour effect is here to intensify the summer light. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I create the terrain surface with Terrain Maker 1.1 The mountains texture is very dark to intensify the contre-jour. The water texture is transparent. There are two bumps on it. The sky is blue and the sun effect is made with phong effect and diffuse on texture sky. deck4 ----- EMAIL: neil.campbell@brook.xg.com NAME: Neil Campbell TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray v3.0 (re-compiled, optimized for an Ultra Sparc) TOOLS USED: LParser, Moray v2.0 RENDER TIME: 9 min. 36 sec. HARDWARE USED: Sun Microsystems Ultra Sparc (?) IMAGE DESCRIPTION: When I though of what I could trace for Summer, I almost immediately thought about my backyard, and how I would love to spend my entire summer sitting in the shade with a nice book. So that's what I've (tried) to create. The image's backyard itself is fictional -- mostly a combination of backyards I have known. If I hadn't been working all summer, I might have just had a chance to act out my daydream... but then I wouldn't have had the use of an Ultra Sparc to trace this at the last minute with! :) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was almost entirely modelled using Moray (i.e. I used Lparser for the plant and made a few modifications through DOS). It has been my first 'real' attempt at a whole scene from scratch using Moray (and I think I needed more time to work on it :) ). The objects were, for the most part, modelled seperately and then merged together. I modelled all the objects off of real objects, and then modified or redisigned them to my liking. The textures in this picture are either modifications of standard included Povray textures, or unique creations of my own. All objects are also of my own creation. I'm sorry that I haven't had a chance to give a more detailed description, or to include my source, but I've almost run out of time for this contest period. As this is my first entry, then I hope you'll understand. If you have any questions about how I did something, then please feel free to e-mail me at: ncampbel@lri.stjosephs.london.on.ca (work), or neil.campbell@brook.xg.com (home). dgcone2 ------- EMAIL: mrpixel@pla-net.net NAME: Dave Geary TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0beta TOOLS USED: Texture Magic RENDER TIME: 2 hours 55 minutes HARDWARE USED: 486DX2/66 IMAGE DESCRIPTION: This is my first attempt at rendering, I just started in July 1996. I was sitting at home thinking about summer and different images kept coming to me, but the one that was most frequent was the image of a melting soft-serve ice cream cone on a summer sidewalk. (Besides my wife liked that idea the most) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The image itself was fairly easy to create. The hardest two areas were the texture for the cone which I was able to create with Texture magic. The other hard part was the melting ice cream. The melting ice cream is a 5 component blob which was flattened. dnbshark -------- EMAIL: badger@vr-mall.com NAME: Douglas N. Barnhart TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: trueSpace 2.0 TOOLS USED: trueSpace only RENDER TIME: 13 minutes HARDWARE USED: 133 MHz Pentium w/32 megs of RAM IMAGE DESCRIPTION: One of the summer dangers of ray tracing, is when your models become too real. Sharks are a common danger on beaches, but don't feel too safe when you are in front of your computer. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All of the objects used in this image are public domain models. Most of them are from the Avalon site. I do a lot of model creating, but just didn't have time for this image. The layout of objects required at least one light to be put under the shade of the lamp. Instead I used two, slightly offset to create a more interesting shadow pattern. One of the lights is yellow to create the warmth, and the other is blue to give a cold edge to the shadows. having two lights behind the shark left too much of the image in the dark, so I placed a bright white light high off to the right to bring out the reflectivity of the chrome hammerhead shark. The texture of the back walls is the cork texture from a specially created texture collection. The other textures are all part of the standard simple texture collection of trueSpace. drylake ------- EMAIL: KAllen4465@aol.com NAME: Kurt Allen TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POVRAY 3.0 (windows beta version} TOOLS USED: Terrain Maker RENDER TIME: 36 hours at 1024 x 768 (thanks to the area light) HARDWARE USED: Pentium 75 with 16 Mb RAM IMAGE DESCRIPTION: A desert scene featuring sand dunes, mountains and a dry lakebed. The sun is just about to go down on three vultures, a cow skull, and a dead tree with a sign that reads "The End Is Near" DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I tried to incorporate as many new features of POVRAY 3.0 as I could starting with the crackle pigment which ended up pretty good after 75 or so tries. Other new features used include ground fog, halo (the sun and eyeballs on the vultures), skysphere, and ttf font. The tree and sign, cowskull, and vultures were built using pure CSG. I have access to modeling programs. but I take a perverse pride in using CSG to build complex models. All you need is graph paper and imagination! The message "THE END IS NEAR" can be interpreted many different ways, but in my case, I finished the final render the same day I gave notice I was quiting my job. :-) dssumnit -------- EMAIL: hoagy@cix.compulink.co.uk NAME: David Stevenson TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: KPT Bryce 2.0 TOOLS USED: GraphicConverter v2.4 (Conversion to jpg, and adding name) RENDER TIME: Approx 1 hour HARDWARE USED: Apple Mac Performa 475 with PowerCard 100 IMAGE DESCRIPTION: A perfect evening, by the beach on a nice summer night with a drink. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Three planes with appropriate textures for sea, sand, and water's edge. Simple boolean models for glasses, table, plant pots, lights etc Plants are imported DXF files. Source not included, but only because it's 755K zipped. Sorry. I do believe in the principle of posting sources for all to look at, but it's just too large this time. Copyright (c) 1996 David Stevenson fishes ------ EMAIL:rbrother@cc.helsinki.fi NAME:Robert Brotherus TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT RENDERER USED:povray 2.2 TOOLS USED: Self made C-programs to construct blob objects IMAGE DESCRIPTION: A man is fishing from a boat with a fishingrod. Some fishes are inversigating the worm. Camera looks the scene from the fishes perspective towards the water surface. fishing ------- EMAIL: mroreo123@aol.com NAME: Hero Ngauv TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0 TOOLS USED: Povshell v2.2 RENDER TIME: 1:29:27 HARDWARE USED: Pentium-90 IMAGE DESCRIPTION: DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I started out with a sunset beach scene, but the sand didn't look that great, so I took out the beach. It looked REALLY empty after that, so I added the two fishermen. If you look closely, you'll realize that they're only a small set of spheres and cylinders. There was a lot of open water at the bottom of the scene, so I added the pier. By far, the biggest pain was the sun. At first it was just a sphere, but it didn't look real enough. Then, I tried a halo. It looked a lot better but the color map was the pain I mentioned earlier. It took me hours to get it right. If you have any questions, just email me. fryanegg -------- EMAIL: ptdawson@voicenet.com NAME: Paul T. Dawson TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray 3.0 for DOS TOOLS USED: DOS Edit, Pilot Pen, Paper, Instant Coffee, Tastycakes. RENDER TIME: 2 Hours 2 Minutes 30 Seconds (+A0.3 +R2) HARDWARE USED: AMD 486-120 with 12 megs of RAM. IMAGE DESCRIPTION: "Fry An Egg On The Sidewalk", with a lot of people and things added. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Before starting this scene, I did the unthinkable and (gulp) turned OFF the computer. Then I took a walk around the town, looking at everything. This gave me a *lot* of ideas, especially houses, trees, sidewalks, and people! My original idea, "Fry An Egg On The Sidewalk", was expanded to include an entire street, with two houses, trees and shrubs, and... PEOPLE! I couldn't find any all purpose "people" files for POV, so I set out to create one. Don't worry, unlike some commercial programs (Poser), the people in my include file have all of their clothes ON! All of the POV code was typed in "by hand" - no modellers. I did *try* just about every modeller, but I still prefer (and use) the text editor method. There are over 100,000 individual blades of grass, each one made with three skinny triangles. That's all done with the POV memory saving "mesh". Oh, and I put in some of my "nested loop trees", with a nice include file! There are eight copies of the big tree. Each one has 5 large branches, 25 medium branches, 250 small branches, and many thousands of leaves. Each branch has a random angle (within defined limits). It's all 100% POV code! o----------o----------o----------o----------o I'm writing this file at the EXTREME last minute, so if you need more information about the scene, just check the source code (lots of comments), or send me some e-mail with any questions. o----------o----------o----------o----------o File List: EGGS-1.GIF - Label for the egg carton. LICENSE.GIF - Car license plate. MAILBOX1.GIF - Name on mailbox. MAILBOX2.GIF - Another mailbox. PAPER-1.GIF - Clothing texture. PEPPER.GIF - Pepper shaker. SALT.GIF - Salt shaker. SHORTS-0.GIF - Clothing texture. NOTAGAIN.TGA - Hideous picture for the big screen TeeVee in the house. CAR-1.INC - The little car (not very good!). FLOWERS.INC - The flowerpot, with flowers. HOUSE-1.INC - The right side house (sloppy). HOUSE-2.INC - The left side house (sloppier). P4DEF_??.INC - These are the definition files for the "P4" people. P4_MAIN.INC - The main include file for the "P4" people. PTD_TREE.INC - The nested loop tree. FRYANEGG.POV - This (finally) is the actual scene file. P4_TEST.POV - Test scene for the "P4" people. TEST-1.POV - Test scene for HOUSE-1.INC. TEST-2.POV - Test scene for HOUSE-2.INC. TEST-3.POV - Test scene for CAR-1.INC. TEST-4.POV - Test scene for PTD_TREE.INC. TEST-5.POV - Test scene for FLOWERS.INC. FRYANEGG.TXT - This file! P4_READ.TXT - Instructions for "Paul's Primitive POV People". o----------o----------o----------o----------o NO Copyright: The official IRTC rules say "You may, of course, give your permission personally to anyone you like to do anything with the files.. they are yours!". So, here it is: There are NO restrictions on copying or displaying this picture, or using any of the source code - it's all free! o----------o----------o----------o----------o Paul "What is this, a freakout!?!?" Dawson glasstbl -------- EMAIL: preacher@iftech.net NAME: David Spake TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Topas 5.1 TOOLS USED: Topas, mouse, digitizer tablet, the other half of Rush Limbaughs brain RENDER TIME: 45 mins HARDWARE USED: Dual pentium 100 with 64megs IMAGE DESCRIPTION: Sitting at an umbrella table in the summer time, eatting an apple and and drinking some yummy lemonaide. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I actually came up with the idea of lemonaide while listening to my brother talk about what he would have done for the contest. The table top gave me the most difficulty. I couldn't get the texture correct for a long time. I eventually bump mapped it and it turned out looking alot like the table at my parents house. The background was one shipped with topas that I thought was appropriate. (I know this isn't much, but I am running out of time to send this in before the dead line.) gosum1 ------ EMAIL: obukhov@oea.ihep.su NAME: Gena Obukhov TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: bCAD TOOLS USED: Photoshop RENDER TIME: 2 hours 56 minutes HARDWARE USED: Pentium 100 MHz 24Mb IMAGE DESCRIPTION: "The Meadow Flowers" is the title of the picture. I wrote it in Japanese because the picture was done in japanese style. It sounds like "Makiba no Hana" in Japanese. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All objects and textures were prepared in bCAD. The background was modelled and rendered in bCAD and then filtered in Photoshop. Special thanks to Kazuro Furukawa for hieroglyphs. Many thanks to Vladimir Malukh for consultations in bCAD and technical support. I didn't include source file because it was about 1.3Mb. gosum2 ------ EMAIL: obukhov@oea.ihep.su NAME: Gena Obukhov TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray 3.0 TOOLS USED: Gforge (by John Beale) RENDER TIME: 3 hours 8 minutes HARDWARE USED: IBM PC/AT 486DX2 40 MHz 24Mb IMAGE DESCRIPTION: "Twilight" is the title of the picture. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The horse was done due to new features of "blob" object in POV-Ray 3.0. I mean cylindrical blob, and a possibility to scale, rotate and translate separate parts of the "blob" object. I didn't include heightfield map into source file (it's 1Mb), but you can easely create it: gforge -type tga -pow 3 -dim 2.3 -ad 2.0 0.1 -m 600 seed 10005 -n mount.tga holliday -------- EMAIL: s.j.woudstra@student.utwente.nl NAME: b.b.boelens TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TOOLS USED: Adobe Photoshop for TGA -> JPG RENDERER USED: povray 2.2 RENDER TIME: 55 minutes and 48 seconds HARDWARE USED: P-100 IMAGE DESCRIPTION: "Holliday" What is it ? Ooh,.. a boring summerday, somewhere in August. I take a sip of lemonade, watching what is going on at the beach/street. As you can see, nothing much really. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I've sent a previous POVray rendered scene to the POVray-contest, but was not really satisfied with it (WOFTB.JPG). It had too much violence in it, in my opinion. After a few days I decided to create a new scene. I had wild ideas,.. but I had to temper myself, since the contest would close the 31st of August. It forced me to keep it a bit sober/simple. Creating a scene in POVray takes a lot of time. (Placing the objects than doing a check by rendering it. Oooohh, I wish I knew how 3D-studio works, creating scenes would be much easier/faster than) So here it is, showing a boring day at my appartment in the summer. BTW. My friends here keep nagging all the time why I don't create real men/women...(You know what I mean.) I told them that the pictures might offend people, and even be rejected from the contest. (Kind of pornography, eh ?) So, in case you would like to ask me the same question, here's the answer : "I prefer to create John Bobbit creatures..... (lol)" Eh eh, it was better to call the former scene "BRAHW". (Bobbit Running After His Wife..) Have fun on this POVray-site and enjoy also the pics of other creators / raytrace-artists. Bernard B. Boelens P.S. In the enclosed zipfiles are all the objects. Rendering a 320*200 pic took me approx 5 minutes. Sorry, but didn't had enough time to translate all object names in English/American. So,. if you want to see what is what,.. just delete it and see what you get after rendering, and see for yuorself what the missing part was/is. hotenuf ------- EMAIL: kayway@ix.netcom.com NAME: Kerwin D Kanago TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray for Windows TOOLS USED: POV-Ray RENDER TIME: 6hrs 14min HARDWARE USED: Pentium 120 (HP Pavilion 7055) IMAGE DESCRIPTION: An ode to the old cliche "hot enough to fry an egg on the sidewalk", I started this picture after hearing a friend remark that it really WAS that hot one day. I tried to surround it with the kinds of things I find on and in my sidewalk and grass in the summer including (sadly) weeds, bare patches in the lawn, etc. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Everything was gone directly in the POV-Ray for windows editor. I made the egg out of flattened blobs and spheres with patterned textures to give it a raw look on the right and burn it on the left (after frying a lot of egg-samples) The bacon is a heigth field created by rendering a bumps pattern. Three torus's make up the bike tire (body, tread and whitewall). The spokes are a "three cross spoke pattern" made up of a number of cylinders (with much thanks to the #while construct) The sidewalk is a CSG made primarily of boxes and superellipsoids although I used about 12 pigment maps to get cracks, bumps, varying shade, rocks, etc. The paint on the jacks ball was cracked by exposure to the sun, wind, rain, and a crackle pattern. The grass is a combination of two effects. Most of it (like 25000 blades) are generated from a height_field/image map whose TGA's were pov renderings based on an exaggerated crackle pattern with variations in color, height, ground height, and bare patches. Since this gave a "too-regular/straight-up-and-down-only" pattern, I added 2000 more random blades of grass based on the intersection of a cylindar and a wedge. The dandilion leaves are a sphere sliced by a prism with a torus "vein" up the middle. hotnite ------- Email: tmcdonou@bucksnet.bciu.k12.pa.us Name: Thomas McDonough (aka the Factman) Topic: Summer Copyright: I submit to the standard raytracing competition copyright. Renderer Used: Infini-D 2.6 Tools: Infini-D, scanner, Adobe photoshop for file conversion and creation of textures. Render Time: 3.6 hours. Hardware: Macintosh 660 AV accelerated to 66mHz. Image Description: A hot tub sits on a virtual patio. Flowers to the right and a table with candles and wine bottle to the left. All objects in this image were modeled with Infini-D 2.6. The image of the girl is from an old photo scanned and mapped onto a transparent plane. The girl in the image is a model that I have had in an exclusive contract for many years. It is copyrighted and is not to be used for other purposes. The candles and the low voltage lights all function to supply light to the scene. The scene has the following light sources: Candles 5% each, Low voltage lights 5% each, Light inside tub under water 75% Spotlight upper right aimed at girl 15% The flowers were constructed from freeform manipulation and were mapped with textures created with Photoshop 3.0. The label for the bottle,the lattice work and the towel surface were all also created in Photoshop. The patio and table were mapped with picture textures. Jpg conversion seemed to mess up the star field in the background. I could not seem to find a setting that would do any better. id4 --- EMAIL: libelle@webbwerks.com NAME: Samuel J. Goldstein TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Strata StudioPro/Blitz 1.75+ Raytracer TOOLS USED: Strata StudioPro/Blitz 1.75+ Modeller RENDER TIME: 00:34:38 HARDWARE USED: PowerMac 8500/120 with 48M RAM, 200M Virtual RAM IMAGE DESCRIPTION: The Ice-cream bowl was originally going to be part of the fountain in one of my other submissions... Wandering in when an early rendering with terrible lighting was half-done, I saw only the silhouette of the bowl. It looked like a flying saucer. So, connecting the concept of Summer, Flying Saucers, and Box Office Smashes, I knew exactly what it had to be. Yes, coming from outer space, speeding towards the innocents (seemingly a nice, cool refreshment), the Alien Invaders fly in, ready to clog arteries and cause obesity among defenseless humans! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The bowls were created with a simple one-axis lathing action. The Ice-cream clumps were created using meta-balls, which were then hand-tuned using Strata's Spline editor. The maraschino cherries are spheres that were edited in the Spline editor, and their stems were skinned from a series of seven polygons. The interesting part of the image is the textures (or should be). The Ice- cream texture was created in Photoshop after several unsuccessful attempts to scan scoops of real Ice cream. I guess I need one of those "cold scan" tubes for my scanner to prevent excess melting. Well, actually, I did try scanning some Ice Cream coupon pictures, but it turned out that I got better results by thinking about what the texture should be like and drawing it in Photoshop. Likewise, the fudge texture has lots of (probably invisible) swirls on the ambient mapping and spotty variation on the reflectivity mapping. Some of the textures are NOT original: - the background Sky texture comes with Strata. - the black & white tile texture (on the bowls) is a modified version of a texture that comes with Strata. I'd be happy to share the model file with anyone who requests it. ___Samuel___ jhparty ------- EMAIL: gt2832b@prism.gatech.edu NAME: Joshua Humphries TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray 3.0 (recompiled with djgpp v2) TOOLS USED: Adobe PhotoShop, DXF3DS, & POV23DS RENDER TIME: 12:30:48 HARDWARE USED: PC 486DX4-120Mhz w/ 16MB RAM IMAGE DESCRIPTION: The Party / The Morning After DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used Adobe Photoshop to create all the image maps for this image. Most of the cylindrical objects (keg, tub, bottle, can, and table legs) were originally modelled with Imagine 3.0 and converted by hand to POV-Ray unions of cones and cylinders. The hose for the keg-spout was a spline-curve path in Imagine and considerable more trouble was done to make it a union of spheres in POV-Ray. The sunglasses and the spout for the keg were kept as triangle data (saving the Imagine models as DXF and then converting them to POV-Ray with DXF3DS and 3DS2POV). The curtain is a triangle mesh approxamating a cosine curve to appear as wrinkles in the curtain. The first 293 lines of the image unfortunately took 9:57:26 to render because I set it to trace overnight and the anti-aliasing threshold was set to 0. I stopped it and continued it with threshold 0.3 (the default I believe for POV-Ray 2.2) so the last 247 lines took only 2:32:52. I did not start on this image until about a week before the end of August so the finished product is not remotely as detailed as it will be when I complete it (which unfortunately will be too late for the deadline for the IRTC). I chose this possibly somewhat unsuitable for mass consumption topic because when I think of summer this is what I recall - I should clarify: When I think of the summer of '96 this is what I recall. kfsumr00 -------- EMAIL:kent.friberg@osl1.wmdata.no NAME:Kent Friberg TOPIC:Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:POV-Ray Version 3.00 winbeta15a TOOLS USED:Moray2.0, Paint Shop Pro 3.12 RENDER TIME:14minutes HARDWARE USED:PentiumPro200Mhz IMAGE DESCRIPTION: Ever wanted to be on a cruise-ship with a cool drink by your side, watching a beutiful sun 'falling' into the calm carabien sea ? Well, here you got it ! :-) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Borrowed the nice sun and skysphere from sunset3.pov, the drink and sunglasses where modelled in Moray 2.0 *THE* best modeller for POV-Ray. The sunglasses are actually pretty much a duplicate of my own sunglasses, lots of work there. (Thnx to: SoftTronics, Lutz + Kretzschmar GbR, keep up good work !) You have to consider that I was using Microsoft Windows 95 and while POV-Ray was rendering I was doing other stuff and that is why the total rendering time was 14 minutes, on a PP200 ! Hope you like my first image delivered to YOU through the IRTC !! lakecafe -------- EMAIL: badger@vr-mall.com NAME: Douglas N. Barnhart TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: trueSpace 2.0 TOOLS USED: trueSpace and Fractal Poser RENDER TIME: 8 minutes HARDWARE USED: 133 MHz Pentium w/32 megs of RAM IMAGE DESCRIPTION: Cyberwoman waiting for a drink at the Copper Lake Cafe. Cooling off with a drink at the beach or lake is always a fun summer past time, even for the cyber people of the future. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The claw and ball is a public domain model, and so is the table and chair. Both of them are from the Avalon site. I removed the plane from the table, and put it inside the ball. I then created the cyberwoman with Fractal Poser, and placed her in the chair. The scen has two lights. One blue and offset to the right behind the claw to bring out the chrome. The other is yellow and set off to the right about even with the ball, to warm up the cyberwoman. The mountains are using the copper texture within truespace, and the water is the orange bump map applied to a flat plane. logcanoe -------- EMAIL: leitner@math.fu-berlin.de NAME: Felix von Leitner, submitted for Thorsten Hartmann TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray 1.0 TOOLS USED: 3d Studio, 3ds2pov RENDER TIME: 6 hours HARDWARE USED: 486dx-33 IMAGE DESCRIPTION: log-canoe on a sandy beach by the sea DESCRIPTION OF HOW THIS IMAGE WAS CREATED: with 3d Studio and lots of spare time ;) maine ----- EMAIL: chrisb@njcc.com NAME: Chris Blanos TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Lightwave 3D 5.0 TOOLS USED: Lightwave Modeler 5.0, VistaPro 3.0 RENDER TIME: 27 minutes, 12 seconds HARDWARE USED: Pentium-120 IMAGE DESCRIPTION: A view of a sunrise along the coast of Maine on an August morning. The fairly calm Atlantic glistens in the early morning sun, while a sightseeing plane gets an early start on the day. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The ocean is simply a crumple texture bump mapped onto a on a dark plane. The most difficult part was getting the reflectivity and color settings just right so that the surface actually looked like water and not a big piece of aluminum foil. I'm pretty happy with the way it turned out. The rocky cliff-like coastline started life as a VistaPro DEM, which I converted over to Lightwave format. After a lot of tweaking in Modeler, I made extensive use of Lightwave's unlimited texture layering to get a nice craggy, rough surface. There are about 9 different layers of bump, diffusion and color textures on there. The sky? Simple! Fractal noise mapped onto a really large flattened cone. Ya gotta love fractal noise. The airplane is a stock Lightwave object. Can't take credit for that one. I motion blurred the plane (from within Lightwave, of course) to add a bit more realism to the scene. By the way, this looks REAL nice when animated. The lighthouse, however, was modeled by me. Despite it's small size in the final image, it is actually quite detailed. With a tad more texturing, it will probably become the main subject of another image. mandeck ------- EMAIL: manorton@tcnet.net NAME: Mike Norton TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION RENDERER USED: Blue Moon Rendering Tools TOOLS USED: Breeze RENDER TIME: 18 hours HARDWARE USED: Pentium 133 with 32 megs of ram. Ran in Linux IMAGE DESCRIPTION: This image is my second entry for the summer compition. I had recently installed Linux to experiment with some of the great image software I have heard about that is only on UNIX type machine. I used Larry Gritz's (he works at Pixar now) Blue Moon Rendering Tools. A very cool RenderMan compliant raytracing and radiosity renderer. This image is a dock on a lake late, late at night. The warm breezze blows over the water creating little ripples. The soft lights on the deck just illuminate the deck enough to enjoy the view. This image will probably be best viewed with the light off in the room. Since I am going for a night time scene it will show up better. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used Breeze to model the deck. Breeze has a very nice export to RIB format, no errors or extra stuff that might slow the render down. I then loaded up Linux and edited the RIB file to add the textures and adjust the lights. Then I began the render. I tried using radiosity at first but because of 11 light sources it would have taken months to render. I am new to RenderMan so I may be able to fix this at a later time. I have included the RIB file so you can get a look at how it was made or you can render it yourself. mannight -------- EMAIL: manorton@tcnet.net NAME: Mike Norton TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay 3.0 beta 15a for Win95 TOOLS USED: PoVSB, Terrain Maker Version 1.1 RENDER TIME: 18 min. 12 sec. HARDWARE USED: Pentium 133 with 32 megs of ram. IMAGE DESCRIPTION: It took me some time to come up with a thought about summer. I know that the majority of images will be of the sun and a beach perhaps but I had another recollection. I see summer as if I where on the north shores of the ocean of either of our US coasts. This lighthouse sits out in the water watching every day and night as ships and boats pass bye. Only this night there is a different and strange passerby. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All of the textures used are either stock PovRay 3 textures with one exception. The rock texture for the island was borrowed from another PovRay image I saw somewhere. It fit very nicely. This was my first successful attempt at hight fields. I created the image map for the HF by first trying VistaPro, but I could not get a smooth rock appearance. So I resorted back to a old DOS buddy of mine, Terrain Maker. I played around with the setting a bit and came up with this hight field. The Lighthouse was completely modeled using PoVSB. The top is simply a series of cylinders with the actual house part of the structure being constructed out of a lathe object in PoVSB. There was not enough in the image so I grabbed a 3DS model from 3DCafe and converted it into a include file for pov using Wcvt2Pov. Because the sub is in the foggy background I did not do anything to the texture. Its simply a shiny dark grey color and works very well. I really enjoyed working on this project. I am going to attempt to port this file to RIB and render it using Blue Moon Rendering Tools on Linux, but I will not have that ready for the competition. midsdawn -------- EMAIL: talious@earthlink.net NAME: Matthew Corey Brown TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: povray 3.0 linux TOOLS USED: HF-Lab RENDER TIME: 9 hours 28 minutes 51.0 seconds (34131 seconds) HARDWARE USED: 486DX2-50 IMAGE DESCRIPTION: Dawn on midsumer morn at the Mayhill Stonehenge replica in south eastern Washington State. It over looks the columbia River and Across the river is Oregon State. With a full moon just about to set as dawn comes to the Washington Stonehenge, with quite a bit of artistic liscense. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I went on a road trip at the begining of july. I payed attention to locals i been for a series of ray traces i'm planning on doing. One of them was my favorite place in my home state.. the Stonehenge Replica/Monument. I got home and found out the topic was summer and i knew exactly what to do. The river, clouds and sky are done with very large spheres. I find it better to do it this way so it feels more like earth to me while making it although the visual effect might be far below the pixel resolution. The sky is made so that if you put the camera on the other side of the world you'll see a night sky. Its not accuate but good enough for stills. The clouds is bozo pigment map with two entrys Clear and another bozo color map. The moon is a texture i'm still working on for my space scenes but good enough for this scene. The hill in the foreground and the ridge in the distance was done with HF-lab and lower resolutions are provide as POT files for ease of space. To increase these sizes I suggest the following commands in hf-lab load hill.pot double double gf * 0.02 + 1 mul norm save hill.pot This should resize andd smooth out hill.pot and be good enough for a large render. You may need to adjust things a bit to get the stones from standing in mid air. Stone henge itself.. I pickedd up a library book on stonehenge cause the replica is a 6 hour drive from me and made it from there with help of while loops of povray 3.0. I had the marker "bluestone" columns in but they got in the way of what I wanted in the picture. mjfseam ------- EMAIL: gregor.rudolf@irts.si NAME: Gregor Rudolf TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0 beta TOOLS USED: lparser RENDER TIME: 12 hours 44 minutes HARDWARE USED: Pentium 150 IMAGE DESCRIPTION: Summer is great! You can sunbath under the hot hot sun. You can practice and swim around. You can scare the strange humans or even bite them off an arm or a leg. Summer is great, because the sea is full of food! Of course, only if you are a mutant jelly-fish sea monster (MJFSEAM). Backgrounder: the most notable event of this pretty boring summer was when someone (supposedly) saw a shark. The people went nuts, the beach was decorated with funny red and black flags and the sea wasn't as crowded as usual. The other notable event was that I (finally) repainted the house, but believe me, it really wasn't exciting, so I'll stick with the shark. As you've probably noticed there aren't any sharks in the picture. The main reasons are that: - sharks are pretty boring animals. They just swim and eat. And they can't be still for 12 hours waiting for Povray to finish, while the MJFSEAM can do this and more. - even a child knows how a shark SHOULD look like, but not many people have seen an animal as magnificient as MJFSEAM. - and finally, the MJFSEAM is a bit easier to model than a shark. ;) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used lparser to create the blobby look of MJFSEAM and then edited the resulting .INC file. There are still a lot of degenerate blob components, but Povray thankfully skips over the errors. Next thing to do was to create the water. I somehow manage to simulate it with a sky_sphere for environment coloring, a reflective plane for surface (bumps did a better job than waves/ripples) and a sphere, where dust halo pretends to be plankton. And various dirt, that the water is full of. As the scene wasn't balanced, I tried to fill it up with air bubbles, but I didn't succeed to get a realistic look (but they did succeed to put Povray on its knees). So I had to create the plants with lparser - BTW, the leaves on them are based on page 123 of the Algorithmic Beauty Of Plants book. Finally the lights and textures were tweaked with try, wait and retry loop. mosquito -------- EMAIL: bill.marrs@pureatria.com NAME: Bill Marrs TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.00a.SunOS.gcc TOOLS USED: Povray for Windows, PoVSB modeler, Texture Magic, Lviewpro RENDER TIME: 24 minutes 49 seconds HARDWARE USED: 143 MHz 64MB Ultra Sparc 1 IMAGE DESCRIPTION: Mosquito I've had some great times this last summer, but along with most of those great times has come at least a few mosquito bites. It's a sad fact of summer. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used PoVSB to model all of the scene. I used Texture Magic to create all but one of the textures. I'm most proud of the wings, which are result of lots of playing. The skin texture was a slightly modified copy of the texture used for the watchband of "admiral.jpg" by Adrian A. Baumann - a winning image from last round, files can be located at ftp://ftp.povray.org/pub/irtc/competition-May-Jun-96/admiral.* . Leather, skin - what's the difference - I just lightened the coloring. FILES (in Zip and in submission): mosquito.pov main Pov-Ray 3.0 source file which holds everything but the textures. include.inc general include file of include files, also has the admiral-leather texture. mosquito.TXM Texture Magic file for textures mostex.inc textures used by the scene, generated by Texture Magic mosquito.psb PoVSB (version .99i) scene file mosquito.txt this file, the text file describing the scene. mosquito.jpg JPEG image file of the scene, modified by Lview to add signature and converted from Targa to JPEG, 37669 bytes. msnd ---- "Midsummer Night's Dream" by Bob Belas EMAIL: Belas@umbi.umd.edu NAME: Bob Belas TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray for Windows (PovWin), Beta, V15 TOOLS USED: "Terrain Maker" was used for the heightfield, "Trees" by Phil Drinkwater was used to make the vegetation, "Wcvt2pov" by Keith Rule was used to convert the DXF female model to Raw data, Moray2 by Lutz and Kretzmar was used to produce a working scene, and "Texture Magic" by Scott Pultz was used for some of the textures. I have lost the name of the artist who made the DXF model, but thank him/her for it's use. RENDER TIME: 2h 20m 47s HARDWARE USED: Pentium 90, Windows NT3.51 IMAGE DESCRIPTION: This is my impression of a scene from Shakespeare's "Midsummer Night's Dream" perhaps mixed with just a little of Woody Allen's "A Midsummer Night's Sex Comedy" . The scene shows the nymph Ariel sitting by a placid pool in a secluded glade at twilight, just as a full moon is rising in the East. I was hoping to convey the ethereal quality that is so apparent in each of those plays, using a pasteral landscape and luminescent nymph as a means tools. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I sketched the scene freehanded then started to develop a model with Moray. Individual parts were constructed, tested, then placed into the final scene. Place markers for trees were used in the Moray model because of the rendering overhead the tree ".inc" files take. nighs ----- EMAIL: bulatov@ic.ac.uk NAME: Galina Bulatova TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray 3.0 for DOS TOOLS USED: LPARSER RENDER TIME: 2 hours 51 minutes HARDWARE USED: 486 DX2-66 - 16Mb Ram IMAGE DESCRIPTION: I assume, that it is summer night :-) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my first attempt at creating something using Povray and Lparser. All objects which you see were created by LPARSER and composed manually in text editor. Standard texture with some modification was used for ground nitedive -------- EMAIL: haubensack@cea.fr NAME: David Haubensack TOPIC: summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0 beta TOOLS USED: Paintbrush RENDER TIME: 1h20 HARDWARE USED: Pentium 5-120 IMAGE DESCRIPTION: A beach ball, with a romantic pencil-drawing, floating on the sea, on the summer night, with the sunset and the moon, and 2 under water lights suggesting the two lovers diving together in that summer night. My girlfriend likes this one, and finds it very romantic and suggestive... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Very simple forms. The heart is drawn using paintbrush. The sea is a mixing of normal fields (waves/bumps). The sun is a half-disc. The moon is a quarter-sphere. The sky-sphere uses a lot of mixed pigments. The clouds are on a transparent horizontal plan. The stars are on a vertical half-plan after the sun. Note how the clouds are in front of the sun and the moon. nobsmr ------ EMAIL: no13@ozemail.com.au NAME: Nathan O'Brien TOPIC: summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: povray 3 for windows TOOLS USED: Autocad & custom lsp routines for the modelling Blob.exe (dos) for the ice cream and water Paintshop Pro for JPG and name RENDER TIME: 2 and a bit hours HARDWARE USED: Pentium 133 with 512 cache, 64 Mb ram, WIN NT os IMAGE DESCRIPTION: Just something you would see during summer if you looked down Instead of just around. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is a very simple image. The only hard stuff was the ice cream cone. I did that in Autocad using a home made LSP modeller/file editer. olympic ------- EMAIL:100264.217@compuserve.com. NAME:Riesenberg David TOPIC:Summer. COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED:3D Studio - Special Version For UNIX. TOOLS USED:No Special Tools. RENDER TIME:2m 5sec HARDWARE USED:AlphaServer 8400-12 437Mhz CPU-12 GB memory. It's A Server At "DIGITAL ISRAEL". IMAGE DESCRIPTION:Olympic Medals Displayed In A Case On A Platform. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Nothing special about this image, It's quite simple to make. pjcbtech -------- EMAIL: cleggp@megadodo.com NAME: Paul Clegg TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray v2.2 NT / v3.0 Windows Beta TOOLS USED: gforge RENDER TIME: 7.25 hours HARDWARE USED: For gforge: 486/66DX2 running Linux For POV-Ray: Gateway P5-120 IMAGE DESCRIPTION: A war-worn monster sunbathing to its death in an eternal summer, its weaponry not completely used, its mission never accomplished, it has no recourse but to weather the sun beating down on its armored skin. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used gforge to get a desert texture, then simply used it as a huge heightfield. I'd been working on the robot off and on for a few months, and never did complete the legs. All the modeling was done by hand, with no other tools than a text editor. The robot is based on BattleTech's Warhammer; I'd bought the Exo-Squad Warhammer toy as a model (it sits on my desk), and simply started to render it, piece by piece, keeping it as modular as I could, for re-usability purposes. playgrnd -------- EMAIL: 71524.2020@compuserve.com NAME: Thomas J. Hruska TOPIC: SUMMER COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Pov-Ray v3.0 beta 7a for Win32s and Win95 TOOLS USED: Quick Pov v0.1, some graph paper, a calculator, and my brain RENDER TIME: 1 hr. 32 min. HARDWARE USED: 486DX2/66, 8MB RAM, 14.4K baud modem IMAGE DESCRIPTION: Playground took a really LOOOONNNGGG time to make and render...why? Just because the image has 106 different objects! My favorite part of the picture is the swing set since it reminds me of childhood and little things that kids like to do, I was going to render the image with a little kid swinging on it but I ran out of time. Use this image as windows background and share it with your friends. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Playground started out as an extremely dumb image (at least in my mind it did), since the entire picture WAS going to be just a bunch of little pieces of glass grass going from here to forever...anyway, I decided to start with the grass using my favorite program, Quick Pov v0.1, I inserted a sphere for the sun, then I added a plane for the ground to simulate mud, then a prism for the grass particle. Since I didn't know how to do colormaps I needed one for the perfect glass but grass-like texture...so I found it in a pov-ray source code file, LASER.POV. I took the colormap for the green glass tube and used it with a Candy_Cane texture and got the perfect piece of grass... but something was wrong, the grass had a flat top, so the only way that would be the fastest to render the grass would be using a triangle mesh, now the grass looks nice, but one piece of grass only? I wanted a field of grass, not one piece, so I made a bunch of #declare statements to give me my field of grass. Perfect, now I just need some sky, okay use a sphere and scale a Blue_Sky pattern to the right size. Okay, now I need the sun, add a halo from the Pov-help for windows file...hey, I'm a beginner at this so forgive me for breathing if I need help the first time around?!?! Okay, now position and scale the halo so it looks like it is coming from behind the clouds. Good, now it looks empty still...even though I have filled 50% of my picture already (with grass). Wait! I have it! Add a swing set...okay, put the gold sphere bases in, center the top golden spheres, add 5 Candy_Cane cylinders and rotate the top pigment one. Great, now I need to make the chains for the swing, I use a torus that is stretched across the Z axis, then I move it up to the support metal cylinder at the top...Brushed_Aluminum is a GREAT texture for this part, next I build my links up and then I am ready for the swing. I decided to use a prism for this, since I want smooth I use the quadratic option, and I build my chair out of Cherry_Wood. Great! However, there is something missing, I thought hard on this for days and decided that I really should make this a playground in the summer and so I came up with a Jungle Gym made out of blobs, I finally learned how to make colormaps so I came up with the nifty red blue purple pattern with turbulence to give it a wild look. The image is finally done after 7 hard days of work, I build my text file, render the final image, translate to JPEG using Quality=91, and create a ZIP file for the source code and this text file. Enjoy, Serpent Eye Software's president Thomas J. Hruska porch ----- EMAIL: mroreo123@aol.com NAME: Hero Ngauv TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0 TOOLS USED: RENDER TIME: 8hrs 32min HARDWARE USED: P-90 IMAGE DESCRIPTION: DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The porch itself was modelled after my grandmother's house. Not quite the same, but very similar. For the floor planks, I used a heightfield instead of boxes, because it was quicker to do it that way. Same goes for the planks of the bridge. I used Povray to make all the heightfields and tweaked them in Photoshop. I used a slightly flattened sphere for the sky and added a white fog to have the landscape fade into the distance. The weaving pattern of the chair was also a heightfield. I used two crisscrossed gradient patterns to make it. This scene takes a long time to render because of the area lights. Any other questions, just e-mail me. robofish -------- EMAIL: jerryl@n-jcenter.com NAME: Jerry Lyles TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: CrystalGraphics 3-D Designer 2.1 (DOS) TOOLS USED: Photo paint 5+ RENDER TIME: One Minute 52 Seconds HARDWARE USED: Hyundai 486DX4 100 Mhz 8Meg, VLB video IMAGE DESCRIPTION: It's summer and even robots have to take a break sometime. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The background is a composite with mountains from CrystalGraphics GEMS collection, which is available to users of 3D Designer. The lake was created with two freehand polygons in a CS-Model, which interpolates between the larger poly at the top and the smaller at the bottom. The lake was set for transparency and the boat placed slightly below the "water" line. The fishing rod is a Spline cylinder that has been strecthed and bent about it's center. The fish is another CS-Model as is most of the outboard motor. The rendered image was tweaked for brightness and contrast in Photo-Paint 5+ as per the rules. scilly ------ EMAIL: fc60@cityscape.co.uk NAME: Robert Oxspring TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0 (dos) TOOLS USED: Fractint RENDER TIME: 4:02.55 HARDWARE USED: 486DX2/66 16Mb ram. IMAGE DESCRIPTION: Day trip boat coming back from sea. (you'd understand if you went to the Scilly Islands) DESCRIPTION OF HOW THE IMAGE WAS CREATED: 1) Render a pile of samples for ideas for textures. 2) create plane and sky_sphere. Trial and error until correct 3) build boat. 4) build island. 5) Tweak here and there! All scene files are in the .ZIP. seaside ------- EMAIL: swilson@discovery.com NAME: Steven J. Wilson TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Raydream Designer 4.01 TOOLS USED: ? RENDER TIME: 1/2 hour HARDWARE USED: P133 IMAGE DESCRIPTION: Lighthouse DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This lighthouse is based (loosely and from memory) on a model my girlfriend gave me for my birthday. The technical concepts aren't too difficult, I achieved the detail through bit mapped textures. smrpalac -------- EMAIL: libelle@webbwerks.com NAME: Samuel J. Goldstein TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Strata StudioPro/Blitz 1.75+ Raytracer TOOLS USED: Strata StudioPro/Blitz 1.75+ Modeller RENDER TIME: 01:04:22 HARDWARE USED: PowerMac 8500/120 with 48M RAM, 280M Virtual RAM IMAGE DESCRIPTION: This was to be a picture of the Summer Palace. The idea was a green place within a hot desert region. I also wanted to make a cinematic feel to it, hence the framing. As an experiment in lighting, this picture was pretty much a failure. I was trying to simulate area-lighting by putting in an array of dim lights. I wasn't expecting such a sharp, contrasty look. Strangely, a huge amount of detail is lost in the image as well. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Most of this picture was created in the typical ways. The interesting ? processes were: The tile textures and Islamic geometric tiling were created as vector drawings in MacDraw Pro. They were converted into huge (10000 x 10000 pixel) pict images, and brought into Photoshop, where they were colorized and shrunk. The Palm fronds were created as vector drawings, and imported into Strata where they were extruded, then warped around a large-radius cylinder, then hand-edited in the vertex editor. A few of the textures are NOT original: - the black and stone textures are built using an ArtBeats stone sample. - the ocean/wave/mountains thing in the background uses a standard Strata water texture. - the grass texture uses a color map that I downloaded from Avalon a long time ago, but is put over a custom bump map. I'd be happy to share the model file with anyone who requests it. ___Samuel___ soaring ------- EMAIL: bjmjcgl@wantree.com.au NAME: Bryan Garnett-Law TOPIC: SUMMER COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0beta TOOLS USED: Moray v2.0 RENDER TIME: 1 hour 10 minutes 39 seconds HARDWARE USED: Cyrix M1 6x86-P120+ 16MB IMAGE DESCRIPTION: 'Soaring' represents a woman hang gliding through the clouds over plains below. Rendered from a birdseye view. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 'Soaring' was extensively created using MORAY v2.0 for MS-DOS. The clouds were created using three planes separated from each other, the first plane has white clouds (closest to viewer) and the last has mid-grey clouds (closer to ground). The ground was created with a bozo texture with heavy denting scaled for added effect. sumhouse -------- EMAIL: hg6327@mni.fh-giessen.de NAME: Christoph Weber TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay 3.0 TOOLS USED: Midnight Modeller, XView RENDER TIME: 1h23m HARDWARE USED: 133MHz Pentium under Linux IMAGE DESCRIPTION: This is should show a lonely Summer House. 'cause I saw just eight days befor Deadline, that there is a competition, I hadn't enough time to find a plant-generator under Linux and how to use it. So the images is a little bit too monotonous. 'cause textures are my biggest problem they aren't very interesting too. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: First I made very simple scene with the modeller to find out which dimensions I should need. After I build the main objects in individual drawings. - The House: First I built the left-side-, back- and the right-side-wall. Then the right window and this part of the front-wall. After the glass-door was created and it's sourounding wall. At last the roof with cubes. The spaces between the front-waal and the were filled with triangles. - The Foot-Bridge: I build the extrusions. They start on the kay and are ending under the last plank. The copied cubes for the planks were the next step. At last the cylinderarray was built. - The Kay: Built the four cubes and than the cylinder for the rounded edge. - The Stairs: Lay down the base cube. On it's top a longer one in the z-direction and a a cylinder. Copied four time to get the hole stairs. - The Walk: I draw first a middle polyline from the top of the hill to the middle of the highest stair. At each end of the straight lines I made one line with 90 degrees and the walks width. Then I construct the circles there. After I draw the sides polylines and connected them to the circles at the walks edges. The result were two 3D-polylines. With this two polylines I created a skinning and this were converted to a bezier one. - The Hill: For the creation of the front surcfaces I used the two polylines from the walk and made a top one on both sides of the hill. There are also two under the water and at the edges of th hill. so I had four lines on each side and could create a bezier surface with them. The backside of the hill were made with two polylines and a skinning between them. This is a bezier one too. _ All together: After I had these objects I put them on their right coordinates. Put in the water and the sky sphere. I needed some tries to find out the right camera- and lightposition. After I had chosen the textures and everything else I generated the last version of the scene file and fixed some warnings by hand. (The Midnight Modeller creates for every layer one csg and on some layers are only one object.) That's it! summbug ------- EMAIL: MCOON1BG@MWC.EDU NAME: MATT COONS TOPIC: SUMMER COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POVRAY 3.0 TOOLS USED: MORAY,TERRAIN MAKER RENDER TIME: ABOUT 2 HOURS HARDWARE USED:Pentium IMAGE DESCRIPTION: - DESCRIPTION OF HOW THIS IMAGE WAS CREATED: - sumnight -------- EMAIL: docbrown@netwalk.com NAME: Edward Wedig TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray 3.0beta RENDER TIME: 5 minutes, 59 seconds @ 600*450 HARDWARE USED: 486dx4/120 w/8 megs RAM IMAGE DESCRIPTION: Such a peaceful summer night... sumsail ------- EMAIL: dinsmore@world.std.com NAME: Michael Dinsmore TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0beta TOOLS USED: lparser and terrainmaker RENDER TIME: 16 hours and counting HARDWARE USED: Pentium-60 IMAGE DESCRIPTION: Summertime by a lake on a bright day where a quick storm has passed, leaving behind only a trace of a colorful rainbow, visible only to the lucky souls in the sailboat and the passerby on the hillside observing the whole scene. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used terrainmaker to produce the first pass of the landscape and hand modified the result, until I got the landscape I desired. I then played with the colors to get a crisp summertime green. I used the basic lparser tree and make it into an object to replicate around the world. While nice, and more desirable than using an image of a tree to plop everywhere, it causes an exponential increase in rendering time. Hence, only a couple of well placed trees were used to give the illusion of a natural world. I used Ray Dream Studio to fabricate a boat, which I took the resultant image and placed into the water. I used a spotlight to give it the right hue I desired. The sources can be found on http://world.std.com/~dinsmore/raytrace/ sunset ------ EMAIL: bianco@ensta.fr NAME: Luc Bianco (HTTP://www.ensta.fr/~bianco) TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0beta TOOLS USED: terrain maker 1.1 RENDER TIME: 1 hour 16 minutes HARDWARE USED: DX2-66 Mhz IMAGE DESCRIPTION: A Sunset Summer Dream I wanted to do a picture representing a Summer sunset in an island (the same that is in DAY.jpg). The contre-jour effect is here to intensify the red sunset summer light. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I create the terrain surface with Terrain Maker 1.1 The mountains texture is very dark to intensify the contre-jour. The water texture is transparent. There are two bumps on it. The sky is blue-red and the sun effect is made with phong effect and diffuse on texture sky. surfin ------ EMAIL: jerryl@n-jcenter.com NAME: Jerry Lyles TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: CrystalGraphics 3-D Designer 2.1 (DOS) TOOLS USED: Photo Paint 5+ RENDER TIME: 3 Minutes 45 Seconds HARDWARE USED: Hyundai 486DX4 100 Mhz 8Meg, VLB video IMAGE DESCRIPTION: Summer and Surfin just go together. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The surfboard is an extruded and beveled polygon with a wood texture. The creature and it's eyes are simple spheres. The body of the creature and the eyestalks have a 3d procedural applied for texture. A rectangle under the surfboard was set as a shadow catcher. The scene was rendered, the creature moved and the previous scene used for the next rendering. The background image is part of the Crystalgraphics GEM collection and is available to users of 3-D Designer. Corel Photo-Paint 5+ was used to tweak brightness and contrast of the background image as per contest rules. table2 ------ EMAIL: jsull@ibm.net NAME: James Sullivan TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: povray 3.00.watcomC10.5 TOOLS USED: PMView, Pic Lab, tape measure, BlueCAD, micrometer, calculator RENDER TIME: 10 hours 37 minutes HARDWARE USED: 486dx2 80Mhz IMAGE DESCRIPTION: Since it's always summer here in Hawaii, I decided to throw together some of my favorite things. Fireworks are a year round occurance and especially appropiate for July (in the U.S.). I love playing dominos at the beach, but the "sunset over the water" is almost as over worked as checkboard floors, so I put in the Waianae mountains visable from my lanai (balcony). I put the dominos on an expanded metal table with some refreshments. The inflateable pool and beach ball were added to remind me of my old home in land locked Kansas. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The table is made using cylinders and tori for the legs, linear lathes for the rim and center, and nested while loops to difference the holes in the expanded metal from the cylinder table top. I sketched it out in two dimentional CAD to get the proportions and dimentions correct, then just copied and rotated the legs. I'm really proud of the dominos (it's a shame they're so small). They're made from four boxes, twelve cylinders, and eight tori. The boxes are for front/back face, left,right face, and two for top/bottom face. The cylinders round off the edges and the tori round off the corners. The pips are carved using spheres and the line is a cylinder capped with spheres. This was also drafted first on paper then CAD. The inflatable pool is a cylinder for the bottom and two tori for the sides. The texture is bozo. The water is a cylinder with ripples. The beach ball is a sphere with a gif mapped onto it. I took the OS/2 logo and copied and streched it to map better onto the sphere using PM View. The ashtray is a cubic spline lathe cut by boxes and cylinders. The cigarette is a two cylinders and a cone. The filter cylinder is bozo texture using two shades of tan/brown. The paper is white, and the ash is granite with a color map of red, orange, white, gray, and black. The dimentions were taken from a Camel wide. The fire works are a complicated union of the streaks. The streaks are a sphere for the bright end and a scaled hemishpre for the rest of the streak. I borrowed the idea from a picture I downloaded. To who it may concern: Mahalo nui loa! (Thank you very much!) The mountains are a height field based on the plasma2.gif in the POV distribution. I converted it to a targa and smoothed it out using PicLab. The clouds are an inverted sphere (I hate the warnings) textured bozo that goes from clear to white to gray with some transmit thrown in to make the ones closer to the horizon more red. The sky is another inverted sphere with an altitude gradient going from red to blue to dark blue. The grass is a plane textured with granite color maped with various shades of green. The glass is an old DKB v2.01 object I created in 1990. It's an intersection of five primitives. Two planes cut the top and bottom. A quadric cone is the outside. A parabola is the inside, and an inverse sphere makes the hollow part in the bottom. The liquid is the same parabola and a plane. P.S. The reason it's called table2 is because the table was the first object created for the scene and I've already got another table. A folding card table. vase ---- EMAIL: RConover@wyellowstone.com NAME: Clifford R. Conover TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Pov-Ray 3.0b7 TOOLS USED: Moray 2.0 RENDER TIME: 1.5 Hours HARDWARE USED: 133Mhz Pentium w/ 32Megs of Ram IMAGE DESCRIPTION: Image of Olympic like awards, on a platform with Olympic like rings in the background. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This image was created while I was playing around in Moray with animations in POV-Ray. Then when I saw the Olympic web site. I was insprired. The awards, or cups, are created out of a rotational sweep with beizer patches for the handels. The rings were created our of tori. waysouth -------- EMAIL: libelle@webbwerks.com NAME: Samuel J. Goldstein TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Strata StudioPro/Blitz 1.75+ Raytracer TOOLS USED: Strata StudioPro/Blitz 1.75+ Modeller RENDER TIME: 00:14:02 HARDWARE USED: PowerMac 8500/120 with 48M RAM, 30M Virtual RAM IMAGE DESCRIPTION: Well, when it's Summer where I live, it's Winter in New Zealand. Still, in the spirit of Summer, the penguins go to the beach for picnics. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The ice flow was a pict file that was created in Photoshop, then extruded and hand-tweaked in the vertex editor. The penguins started as spheres ! , that were hand-modified in the Strata bezier editor. This proved much more difficult than it should have been, and you can see the results are fairly mediocre. The feet, beaks, eyes, and flipper/wings were added on after a penguin texture map (drawn in Photoshop) was wrapped around the body. Some of the textures are NOT original: - the water texture comes with Strata. I'd be happy to share the model file with anyone who requests it. ___Samuel___ woftb ----- EMAIL: s.j.woudstra@student.utwente.nl NAME: b.b.boelens TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: povray 2.2 RENDER TIME: 2 hours and 27 minutes HARDWARE USED: P-100 IMAGE DESCRIPTION: "Watch Out For This Bodyguard" What is it ? When I was at the beach in the very early morning I saw 2 men jogging. When the first man passed me, I noticed the second man. At the moment I watched the 2nd man, he raised his gun and I saw a little red beam of his laserpointer pointing at me. Suddenly I realized that US President just passed me (1st man) and that this guy must be his bodyguard. I was the person at the wrong place, wrong time at the beach... So I got shot... DESCRIPTION OF HOW I THIS IMAGE WAS CREATED: A blablah-introduction for "Watch Out For This Bodyguard" ================================================================ I played around with POVray for one year when an old friend of mine popped out of his room and came to me. He asked me if I could make a picture for him, which he would like to give his girlfriend. It should be a scene which expresses his love for her. (And well,. since boredom sucks, I told him, I'll give it a thought....) He asked me to create a scene with 2 persons floating in a crystal sphere somewhere in space. (Adorable, isn't it ?) The Understanding: One week ago I opened my old book of POVray, but only found cylinder-formed robots, which could express perfectly a cold-hearted person.... (little hint for the authors of the POVray-book..) I tried to create bodies with blobs, but failed in it. (not enough - and well written instructions in the book, I guess) So I played around with spheres, scaling them. Oh boy, did I create a "nice" body than. (My first try you can get with source-files...) After finishing this project I started to think more about creating a musculair body. EUREKAH!!!: And than,..... suddenly EUREKAH !!! Saw photos of bodybuilders in a magazin. (Nope, my body couldn't help me to construct good shaped bodies, since mine is build of beer, eheheh) So,.. I played around with scaled spheres and noticed that I could create a good chest. I got the hang of it and continued with the rest. At a certain point I had the whole body finished and thought about the sea, so created the sea. To create some action in the scene I gave the "guy" a gun as if he's a bodyguard following his jogging boss at the sea, in the early morning. And since he has for the first time a laserpointer/gadget klicked on his gun, he plays a bit with it (red beam). What A Luck. I was visiting the POVray site and saw that there was a contest with Summer as topic. I just thought about my (yesterday) finished scene and that it would be nice to join the contest with it. So,. here it is. I hope you like it.