EMAIL: gregor.rudolf@irts.si NAME: Gregor Rudolf TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: winpov 3.0 beta TOOLS USED: lparser RENDER TIME: 12 hours 44 minutes HARDWARE USED: Pentium 150 IMAGE DESCRIPTION: Summer is great! You can sunbath under the hot hot sun. You can practice and swim around. You can scare the strange humans or even bite them off an arm or a leg. Summer is great, because the sea is full of food! Of course, only if you are a mutant jelly-fish sea monster (MJFSEAM). Backgrounder: the most notable event of this pretty boring summer was when someone (supposedly) saw a shark. The people went nuts, the beach was decorated with funny red and black flags and the sea wasn't as crowded as usual. The other notable event was that I (finally) repainted the house, but believe me, it really wasn't exciting, so I'll stick with the shark. As you've probably noticed there aren't any sharks in the picture. The main reasons are that: - sharks are pretty boring animals. They just swim and eat. And they can't be still for 12 hours waiting for Povray to finish, while the MJFSEAM can do this and more. - even a child knows how a shark SHOULD look like, but not many people have seen an animal as magnificient as MJFSEAM. - and finally, the MJFSEAM is a bit easier to model than a shark. ;) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I used lparser to create the blobby look of MJFSEAM and then edited the resulting .INC file. There are still a lot of degenerate blob components, but Povray thankfully skips over the errors. Next thing to do was to create the water. I somehow manage to simulate it with a sky_sphere for environment coloring, a reflective plane for surface (bumps did a better job than waves/ripples) and a sphere, where dust halo pretends to be plankton. And various dirt, that the water is full of. As the scene wasn't balanced, I tried to fill it up with air bubbles, but I didn't succeed to get a realistic look (but they did succeed to put Povray on its knees). So I had to create the plants with lparser - BTW, the leaves on them are based on page 123 of the Algorithmic Beauty Of Plants book. Finally the lights and textures were tweaked with try, wait and retry loop.