EMAIL: hg6327@mni.fh-giessen.de
NAME: Christoph Weber
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: PovRay 3.0
TOOLS USED: Midnight Modeller, XView
RENDER TIME: 1h23m
HARDWARE USED: 133MHz Pentium under Linux
IMAGE DESCRIPTION:

This is should show a lonely Summer House. 'cause I saw just eight days befor
Deadline, that there is a competition, I hadn't enough time to find a
plant-generator under Linux and how to use it. So the images is a little bit
too monotonous. 'cause textures are my biggest problem they aren't very
interesting too.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

First I made very simple scene with the modeller to find out which dimensions
I should need. After I build the main objects in individual drawings.

- The House: 
    First I built the left-side-, back- and the right-side-wall. Then the right
    window and this part of the front-wall. After the glass-door was created
    and it's sourounding wall. At last the roof with cubes. The spaces between
    the front-waal and the were filled with triangles.

- The Foot-Bridge: 
    I build the extrusions. They start on the kay and are ending under the
    last plank. The copied cubes for the planks were the next step. At last
    the cylinderarray was built.

- The Kay:
    Built the four cubes and than the cylinder for the rounded edge.

- The Stairs:
    Lay down the base cube. On it's top a longer one in the z-direction and a
    a cylinder. Copied four time to get the hole stairs.

- The Walk:
    I draw first a middle polyline from the top of the hill to the middle of
    the highest stair. At each end of the straight lines I made one line with
    90 degrees and the walks width. Then I construct the circles there. After
    I draw the sides polylines and connected them to the circles at the walks
    edges. The result were two 3D-polylines. With this two polylines I created
    a skinning and this were converted to a bezier one.

- The Hill:
    For the creation of the front surcfaces I used the two polylines from the
    walk and made a top one on both sides of the hill. There are also two under
    the water and at the edges of th hill. so I had four lines on each side and
    could create a bezier surface with them.
    The backside of the hill were made with two polylines and a skinning
    between them. This is a bezier one too.

_ All together:
    After I had these objects I put them on their right coordinates. Put in the
    water and the sky sphere. I needed some tries to find out the right
    camera- and lightposition.
    After I had chosen the textures and everything else I generated the last
    version of the scene file and fixed some warnings by hand. (The Midnight
    Modeller creates for every layer one csg and on some layers are only one
    object.)

    That's it!