EMAIL: hg6327@mni.fh-giessen.de NAME: Christoph Weber TOPIC: Summer COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: PovRay 3.0 TOOLS USED: Midnight Modeller, XView RENDER TIME: 1h23m HARDWARE USED: 133MHz Pentium under Linux IMAGE DESCRIPTION: This is should show a lonely Summer House. 'cause I saw just eight days befor Deadline, that there is a competition, I hadn't enough time to find a plant-generator under Linux and how to use it. So the images is a little bit too monotonous. 'cause textures are my biggest problem they aren't very interesting too. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: First I made very simple scene with the modeller to find out which dimensions I should need. After I build the main objects in individual drawings. - The House: First I built the left-side-, back- and the right-side-wall. Then the right window and this part of the front-wall. After the glass-door was created and it's sourounding wall. At last the roof with cubes. The spaces between the front-waal and the were filled with triangles. - The Foot-Bridge: I build the extrusions. They start on the kay and are ending under the last plank. The copied cubes for the planks were the next step. At last the cylinderarray was built. - The Kay: Built the four cubes and than the cylinder for the rounded edge. - The Stairs: Lay down the base cube. On it's top a longer one in the z-direction and a a cylinder. Copied four time to get the hole stairs. - The Walk: I draw first a middle polyline from the top of the hill to the middle of the highest stair. At each end of the straight lines I made one line with 90 degrees and the walks width. Then I construct the circles there. After I draw the sides polylines and connected them to the circles at the walks edges. The result were two 3D-polylines. With this two polylines I created a skinning and this were converted to a bezier one. - The Hill: For the creation of the front surcfaces I used the two polylines from the walk and made a top one on both sides of the hill. There are also two under the water and at the edges of th hill. so I had four lines on each side and could create a bezier surface with them. The backside of the hill were made with two polylines and a skinning between them. This is a bezier one too. _ All together: After I had these objects I put them on their right coordinates. Put in the water and the sky sphere. I needed some tries to find out the right camera- and lightposition. After I had chosen the textures and everything else I generated the last version of the scene file and fixed some warnings by hand. (The Midnight Modeller creates for every layer one csg and on some layers are only one object.) That's it!